once you get to the point where you can continue your character, aka endless grinding, build the stained glass windows in the church, which makes altar boying a stress free activity, so you can do this whenever you need money but dont feel like resting
Adding on to this amazing post by Zeru
Here is a tip for Pet Protector 3. Start the game by working as a sweeper. He receives a bonus to the exploration skill. Feel free to train it up until 500. Then on the map, instead of doing dungeons, explore. You can find new workers, gold, piety, prestige, skills, stats, new rest places etc. Most importantly, you find new dungeons. The strongholds are a chain of very hard dungeons unlocked one after another. They are meant to be hard and dealt with later on when you are stronger. Also, don’t worry about the time that much. Rebuilding your village gives you tons of prestige, and that can be transformed into youth potions, which give you longer life.
When you have the materials gotten from exploring, upgrade the hunters den, which increases your max exploration. Keep sweeping to keep your exploration maxed out. Rinse, repeat until you get exploration to 1000
awesome game. 5/5. no glitches that i could notice. only issue was it was a bit too short, even for just a chapter of a game. my ideas:
- allow more than 1 skill point to be put into a skill, so that they can get stronger.
- Make the bosses harder. It's actually easier to fight one hard boss than 3 normal guys
- set items, with bonuses for completed set
- allow for an option to customize your ally (while keeping the option to let him level himself up) so that you can build a full strategy based off both sets of skills
- have the bosses drop some super unique items. as a warrior i got my strongest sword from finding out a guy died, not by killing anything.
- make the secret shop items unique. finding the guy was rewarding, but finding out i already had equal/better items than what he was selling MIDGAME made the find very disappointing.
- Allow respawning monsters in certain areas. The game goes too quickly due to the fact that you not only can't but don't have to grind
Very good game, albeit a bit too easy if you're familiar with hands of war and the other games of that style. I played with the rogue, and in doing so enjoyed a new experience to the game. My main issue with it is that the second runestone, which you get at level 5, is by far the most useful runestone, because it can heal you for all of your hitpoints when you press spacebar even by the final boss level. I feel like this should be the last runestone you earn due to how powerful it is. All in all, a very good game... 5/5
best way to go is: look at the skill point tree, and go the fastest possible way to the intelligence 50 block. You want to max out credit junkie first (giving you extra moves aka faster leveling up of skills), then weapon-targeting and then spike-readiness. Then go for agility 50 block. You want to max out jumping first, then hide armor, then constitution. Then go for dexterity 50 block. You want to max out weapons first, then adrenaline, then swiftness. Finally, get the charisma 50 block, and you want to max out quest uptake first, then miniphant swarm, then cantering.
Tremendous game, that has a few fundamental flaws. I understand it's a grind-it-out game, but by doing all of this grinding, you essentially get all of the items you'll actually use 2/3 of the way through the game, and the only exception is how long does it take you to get the golden robot, full map, and lightsaber. By the end of the game, I have literally thousands of gold that I can't use, because there are no upper tier items that have a very high cost. Some minor problems: no level requirement listed on locked items, no damage listed on special items, and the ninja monkey is way too hard to be on level 5 (you have to be almost level 15 or higher to take him on, which requires a tremendous amount of grinding considering how early on you are in the game).
this game is somewhere between awful and unplayable. it made no sense and the dont do drugs message was ironic cus i felt like in order for this game to make sense i had to drop acid...
i like many of the aspects of the game. my only suggestion would be to add levels to the character. so he gets experience for killing monsters. and every level would add a point or two to ones basic stats (strength, defence, intelligence, agility)
like a lot of kitten cannon type games... this one is much more after the shot tho which adds some originality to it... and the stages seem to have no difference
Ive beaten the game with all 4 classes no problem. The game starts you off as a ranger... no big deal. Since you only control your stats through your weaponry (somewhat through skills) you choose your class. All you have to do is level up all the crit% dodge% hp regen and magic regen passive abilities (requires extensive use of assassin, gladiator, and warder classes). get your level to level 35 or more. you will win no problem. way too easy though and too much like hands of war.... except hands of war was more involved and more fun. this game needs a lot of work to make it more unique - 2/5
my character right now: psychological level 28; 98 vitality, 13 strength, 555 instinct, 185 speed. i use shock therapy, electrical storm, free will, and traumatize. the passives i leveled were tenacity and charged blood. Other skills that are good for this character are wraith form, haunt, and terrify. Get items that give to speed and instinct and lightening piercing, and this character does between 2k and 5k damage with shock therapy... pretty much unbeatable even on heroic once you level him up. dont bother with felicity; she dies too easily and can't heal you like roald and verdoux.
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