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Game comments and reviews
Apr. 02, 2020
There REALLY needs to be a buy max
Mar. 29, 2020
Intellect might be better if it reduced CD of skills by a %. That would also make mages or skill based characters more viable
Nov. 24, 2019
When constructing, cant move the body
Mar. 13, 2017
Can you make the first respec in the new version free? Mostly for those who have builds that might be affected by the changes
Developer Reply
ok!
Mar. 05, 2017
Every time I close the game, I lose all my progress =/ so I cant continue once I close or I can't get new patches without restarting
people have been reporting problems using Firefox with the save system... that's a firefox/flash interaction and can't be helped unfortunately. If you're not using Firefox then IDK what's going on!
Mar. 04, 2017
A cool idea to think about : Maybe add in some form of enchanting system? Either like the upgrading system we have now, or maybe a mage skill. To get the modifiers like +crit, + magic damage, etc
in the far future I'm planning to add some kind of crafting system! Enchanting might be a part of it... nothing in that area is planned out yet.
Mar. 02, 2017
With so little variety in skills, you probably shouldn't soft cap stats. If someone wants to go full dodge, dont make it where maxing both dodge skills give exponentially less. With soft caps, it just forces you to dabble in the other stats, which considering there aren't THAT many...it just leads to characters basically being the same.
If you run the numbers, none of the formulas actually diminish the effects, they just equalize them. 20% Dodge means you avoid 20% of all physical damage. That means you are hit only 80% of the time. Another 20% dodge effect would mean that you should be able to dodge 20% of attacks that get through the first dodge - for a total of 36% dodge. If you were to add them together for a 40% dodge then that's saying the second increase is actually worth 25%. Adding means that stacking an identical stat is the most effective option. Diminishing returns means that another source of dodge is great, but another defense type, like Block, is also great. If you were to, theoretically, increase your block's effectiveness by 20% it would have the exact same defensive bonus as a diminished 20% Dodge - because its defense would also be 20% protection against the 80% that gets through the dodge, or an effectiveness of 16%. Does that make sense now? MIND BLOWN BY MATH???!?
Is there something im missing about the noble? Havn't been starting at lvl 3, no starting gold, and no equipment
your gear level is 3 and gold should be working correctly. He's going to get a rework soon anyways - stay tuned!
Feb. 25, 2017
A "refill" all button would be convenient for alchemist builds. Or at least a quicker way to do it. Having to refill potions 1 at a time by clicking and dragging is a minor complaint.
on its way!
Aug. 21, 2016
I'm not sure if anyone else has said this yet, but I feel like if the "ammo" system for the main cannon could also be applied to the other weapons, like getting splash bullets for Trusty, etc...it would be significantly more in depth for such a smallish (I imagine) change. It would add more progression and make it feel more rewarding. The main cannon getting new weapons/ammo is cool and all, but since it is comparatively less powerful...the coolness wears off. I just think that would be an easy addition to make the game a lot cooler
Apr. 18, 2016
fighting an enemy called Renectons. What a unique and exciting new enemy type
Feb. 12, 2016
something keeps causing my save file to delete. Ive already had to buy the stupid magicians pouch twice too....
Aug. 04, 2014
Whats with crappy flash mmos and wings? Does everything need wings? even a "sci-fi zombie game?"
Aug. 21, 2012
LOL. This game is so mean for making the heart rate upgrade as the badge of the day
Nov. 24, 2011
I am Faggy Mom, The tragic camwhore who is destined to help all the internets
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