Fun, thematic, and challenging. I had some problems with sounds playing very late and cursor changing late or never. This made finding exits and places to interact with much harder. Cutting the orb seemed like a stretch, but I wonder if I'm missing context from mythology.
The ritual in the shrine that makes the exit open foreshadows the character and world destiny. The red orb is a symbol of realm unity (https://en.wikipedia.org/wiki/Globus_cruciger). Regarding the problems you describe, I am handling this via PixiJS library (WebGL). On my test systems (browsers) all worked fine, except when I had too many tabs open. In such case sound delays could occur (but no problems with cursor changing)
It is rare that something makes us stop and consider our relationship to the world, to other people, and the ways that media can change our perceptions and reactions. It is even more rare to do all of that whilst still remaining fun. I am glad to have found a game that does both.
It still makes me miss the power of bash shell scripting, but this is a huge improvement over your first game. Just fun and satisfying enough to keep me engaged without a huge learning curve. The ability to remove a binding would be a nice touch. (I accidentally bound getip to an ip address. Maybe "unbind getip" to remove all getip bindings, or "unbind gi" to remove gi being bound to getip? The IP and MAC addons are extremely powerful, and I'm glad I got them as early as possible.
Update suggestions: Each list (production, distribution, muscle) should scroll independently with the top bars always visible. Indicator (header color change) of active messages. A button on each drug to allow switching every muscle to that drug.
The game is extremely visually disorienting. The stream of things going to the upper right needs to be smaller and less bright than things I'm supposed to click in in the window, and the cursor needs to be a lot more obvious. With everything happening, it is difficult to click on runes.
We're not sure why do you think it's easier to understand? We've made the number appear to the left of green arrow, and to the right of the yellow arrow. However, we don't think it's logical to change arrow direction as flow of resources is "left to right" in the context of the arrows (both green and yellow). And arrow basically represents resource flow.
Ctrl-Left Click does a right click on my mac laptop. I've seen command-click implemented as an additional alternative for mass buying (see clicker heroes).
Trying to hire the manager never loads a video, and never returns. Has been like this for 1-2 days at least.
The core concept of this game is beautiful. Some things that would make it more enjoyable for me: ability to lock a group together and buy 1 of the group at the current ratio of all components. The ability to destroy something I've bought (if I overbuy by one, for example.).
I think I've broken something. I have 1 vent, 1 cap, 1 plate, 1 inlet, and 300 quad nefastium. I'm generating 185 Qi heat per tick, and 717 Qi power per tick, and handling it with no trouble at all.
It would be awesome if shift click on an empty spot would fill every empty slot with the component. Building a new design would be much more enjoyable.
Showing movement and attack range in addition to power, strength, and defense would allow making smarter decisions. Also, the music on the main menu seemed to be tied to sound effects, not music when I finished the first game.
The music was irritating after a while and trying to click on the mute just lost me points instead. Also some of the tiny items are very hard to click on.
The ritual in the shrine that makes the exit open foreshadows the character and world destiny. The red orb is a symbol of realm unity (https://en.wikipedia.org/wiki/Globus_cruciger). Regarding the problems you describe, I am handling this via PixiJS library (WebGL). On my test systems (browsers) all worked fine, except when I had too many tabs open. In such case sound delays could occur (but no problems with cursor changing)