something's up with the plane takedowns, I press at a regular pace and the plane starts going down, but suddenly I hit massive resistance as I get lower. So I engage rapid tap mode in my hand and press around 15-20 times per second. It really hurts, but the shark isn't going any lower, so I switch to alternating two fingers: 30+ presses per second. still the shark doesn't lower any more than the tail in the water. I am a minute in to the take down and I can't keep it up, so I give it up and ride the rest of the time on the plane because I just can't be asked to break my hands any further when it's obviously doing nothing.
dunno if I like the cyclomaniacs element. I definitely was hoping for something more than the 'build x car drive x feet' of the first, but I also liked that feeling of messing around with different builds to do different things on my own, and the ghost players kind of make me feel like I have to force myself to work for performance rather than whatever I want.
not saying to take them out, but definitely include a sandbox mode or something where I can take my earnings and bots to see what zany things I can make them do.
way too laggy, even on low quality, and I know my computer can run this easily, so hopefully there will be some optimizations, but as of now this is unplayable.
hit detection is really wonky, I could be right next to and slightly ahead of a car, but if I turn towards them it will push them ahead and kill my speed, it's the main reason I don't see much point in buying the top sped upgrades over acceleration.
oh the recoil is so bad in this, It's not even worth getting capacity upgrades if it just means throwing the screen around more, and especially that breathing motion, there should be something like "space to hold breath" that temporarily stabilizes the barrel for a shot.
I would just like to add a note about the filthling's comment on the schizophrenics, what they actually sound like they have is a split personality disorder, schizophrenia is hallucinations and paranoia.
I seem to have avoided the ending, as soon as I saw the *spoilersspoilers* I blew a hole in the floor and ran back through, and mother got stuck on the last line of dialogue.
there seems to be a limit on the clicking speed, it's very high, but I'd suggest doing away with that entirely, or at least making so clicks can't back up, as when I go back to top up the combo on the button, the clicks will continue for a few seconds after and make me either wait for it to finish or try to avoid spending any unwanted money on things.
Yeah... a good question. In all honesty - it was developed in Unity for very unrelated reasons, and then it took off like crazy (like, completely out of the blue). We're figuring out our long term plans, but the final ultimate version is not likely to be in Unity.
Thank you for your review. Use the Level Editor. (press enter, and you are in the sandbox mode).