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Minant's Comments

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Bubble Tanks Arenas

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Jul. 16, 2010

Rating: 27

I'm not sure how much testing went into the tank designer, but it seems to me that you should probably at least have to connect guns to a bubble. The optimum tank seems to basically be the highest DPS guns you can afford, resized to the smallest size, on their own with no bubbles.

Bubble Tanks Arenas

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Jul. 14, 2010

Rating: 3

The gun point progression is *painfully* slow. I mean, who cares if I can make an enormous blob out of bubbles if I can only put two guns on it?

Pixed

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Jul. 10, 2010

Rating: 0

I finished in undefined turns!

Doodle God

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Jun. 26, 2010

Rating: -6

A lot of these combinations don't make a damned bit of sense, a lot of these 'elements' aren't very elemental, and a lot of combinations that make sense don't work and have to be done another way.

Loved

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Jun. 15, 2010

Rating: 2

Not very interesting, either in terms of gameplay or concept. Some people will vote up anything they thing looks 'arty', apparently.

Rollercoaster Creator

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Jun. 08, 2010

Rating: 1

I think the general drawing would be improved if rather than a drag-pencil, it used something like a spline tool. The jerky, jagged tracks produced by my incompetent trackpad flailings don't make for great rollercoaster action.

Homerun In Berzerk Land: Berzerk Ball

Play Homerun In Berzerk Land: Berzerk Ball

Apr. 17, 2010

Rating: 0

All these 'hit something far' games are kinda repetitive.

Ghost Guidance

Play Ghost Guidance

Apr. 17, 2010

Rating: 94

There are some good ideas in this game, and it's pretty well made. It does run out of things to throw at you fairly quickly, though.

Cosmic Crush

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Apr. 03, 2010

Rating: 1

This could really use a larger field of view.

SteamBirds

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Mar. 20, 2010

Rating: 0

I don't think upgrades would improve this. It's an excellent game, and some more missions would be fun. *Possibly* being able to select your powerups would be good, too, but I'm not sure on that one.

Tuper Tario Tros.

Play Tuper Tario Tros.

Mar. 02, 2010

Rating: 0

This is... Interesting.

ImmorTall

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Feb. 27, 2010

Rating: 0

Meh. More of a vaguely interactive art piece than an actual game.

Bubble Tanks 2

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Feb. 22, 2010

Rating: 0

The enormous cannon on the heaviest weapon platform doesn't really seem to do anything. :/

Ski Maniacs

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Feb. 15, 2010

Rating: 0

Well implemented, but not very well planned. The controls feel awkward - the arrow keys oversensitive, the jumping charge too picky. And I don't really get any feeling of achievement out of it when I finish a level or complete an objective.

Bowmaster Prelude

Play Bowmaster Prelude

Feb. 01, 2010

Rating: 0

I hate the way that there's no incentive for winning quickly - if you let your riders grab the banner you lose out on all the cash you would have gained by killing everyone with arrows.

Bloons Tower Defense 4

Play Bloons Tower Defense 4

Jan. 31, 2010

Rating: 0

I found this a lot more fun than versions 3 and 2, particularly because I found the higher level towers to be much more accessible.

Gluey

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Jan. 29, 2010

Rating: 0

The sound's kind of annoying.

My Pet Protector 2

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Jan. 25, 2010

Rating: 0

My guy is the best doctor who ever lived, and the most refined guy on the continent and apparently still only gets "Unremarkable Citizen".

My Pet Protector 2

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Jan. 25, 2010

Rating: 0

I hate the mandatory adventuring, and the path optimising just to have enough stuff to not suck.

Level Up!

Play Level Up!

Jan. 17, 2010

Rating: 0

For people put off by what happens when you wake up - don't be. It gets much quicker to relearn every time.

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