@leedah
"Help the creator"
my guess would be donate in some way, either purchase something with kreds (at the temple as holy can't gamble?) or find a donate button, not sure though
a little "grindy" tactic i found for active players, you can get 5 or so items that give dodge bonuses and 5 or so items for recovery and more powerful attacks, then just swap out a dodge item for attack item, attack, switch back to the dodge one, and boom, you have it in the bag.
NOTE: this is a bug/grind report for THEPEASANT, not intended to be saying here is how to get far in the game, in fact it really only matters in bosses which only pause at in the shadow levels
It would be nice if you could queue items for attack from the inventory rather than only the belt, especially if you are playing actively, you wouldn't have to pause the game all the time just to be able to use various potions that don't fit in your inventory
How do you upload a scratch project to kongregate? and yeah, sorry, but it is a tad bit small for a kongregate game, pokemon was mostly popular because of a large amount of diversity, when you lower that diversity down to 2 pokemon with only one playable and one fightable and only 8 attacks, it doesn't matter how much (ironically) better your graphics for attacks are than the actual games, it just loses something when you cut it down so much
The game isn't that bad starting out, although the nothing but tutorial for level 6, and then needing to replay all levels won in tutorial effectively making it so you must play tutorial to lvl7
The battlecry is much better than you would expect, it makes all enemies on screen cringe as if they had just been shot therefore slowing the assault, not as good as some, but still good
Nice start for a game, instructions were clear game is playable, and enjoyable to an extent.
Some ideas for improvement:
Towers with varying effects such as higher fire-rate, damage, range, or even splash attacks, your current death graphics are nice (really good actually), but it would be good to have death animatiojns that make sense for each enemy.
Ooh... and a new game breaking thing i found, you can hit 0 health, but still continue play, might want to fix that
Looks like this could end up a very good game if you would finish it, but something important, make a start screen with instructions and a backstory, without those the user will be lost, and the game will be fairly pointless
The main problem i have with this is that A) the archers which were quite obviousl;y planned were given a hire button, but then made to summon knifghts (you should have just switched to purchase knights as the only option) as well as the fact it seems to say that christianity is opposed to the theory of evolution, which it is not.
maybe the ability to purchase upgrade? i am on difficulty 3/20 and still can't, and i doubt many would be much more patient with a game about clicking a house then clicking people that run around flaming with no upgrades automation or really anything, especially when that game takes 5-10 minutes to load
if you want to spend that much time micromanaging your hero then by all means, you deserve the extra push!