for anyone that's still confused about what 'crew' stat does, i think it governs how well you defend against AP damage. at least that's what i observed so far, since aiming for crew with your shots tend to damage their AP most.
a few things i've noticed after finishing the game:
- gun sounds. meh.. i'd expect more oomph when using the sherman / pershing =P
- personally, i think pierce is sort of not worth the points. all i need to do is not shoot at max range at the front to hurt tanks
- ammo drop is sort of unnecessary. if they player is going to get unlimited ammo drops anyway, why not just give him unlimited ammo?
- with a full damage pershing,at medium - close range, i actually do more damage to tigers shooting from at their side than shooting at their rear. 0.0
- like many said, AI could be better. its funny to see the enemy run around in circles or just sit there waiting for target
- main guns cant shoot through buildings, but machine guns could
- you could get stuck on the corners of buildings if you aren't careful
also, it would be nice if you could add sandbox mode
would really really appreciate it if you make the missiles brighter. fighting hyperion was a pain in the ass, especially when he combines his homing missile + bullet + laser spam.
bummer. gun's still blazing even when paused.
jump feels sort of odd. sometimes i'm unable to double jump.
lastly, you might want to consider limiting the mouse within the game screen, i've died quite a few times because i clicked when my mouse was out of game screen.
still, a good game to kill time.
this game + mouse goes haywire when you come head to head with a raptor = pwn.
also, too bad the rifles couldn't kill the raptors, but it seem to me that the raptors are somewhat... bionic? maybe thats why shots dont kill them?
Don't quite like the luck factor involved in this game, cause sometimes the gap spawns far and contour confusing enough to keep you stunned long enough to smash you. Still, it's kinda fun