I like the new changes although the attack speed nerf seems massively harsh, i went from 10 aps to 5, at 2000 des and 1900 agil and level 50 of the haste thing, its nice the cap went up, but its nearly imposible to hit that cap
not sure if this is a fixable issue but when i start the game i start at over 100 fps then it drops to 50... 30... 15... then levels at about 5 fps after an hour, refreshing does help, but does not restore it to its full 100 fps, which makes the game much faster and increases progress as for whatever reason the fps actually affects movement and attack speeds, but after the reload of the page its only about 50 pfs... another hours back to 8 or less, then another reload starts at 30... and so forth until refreshing simply does nothing until i stop playing for several hours or restart my pc
PSSS: i think some weapon choices would be cool, sword being the base of what it is now but add a bow that adds range to attack btu decreases damage and attack speed by like 25% or a staff that increases mana regen and spell damage but reduces physical power and movement speed.... or daggers that increase attack and movement but decrease defence and health... somethnig like that so we can more easily specialize into something specific
i disagree with everything discolust said, great game, good work in progress, it is missing a fair amount of components but im sure when youts all done it will be amazing. PS: who the hell uses a public computer to play idle games? PSS: the dev does not suck. the dev is great. the dev deserves more cookies and money.
i might be wrong but attack speed seems to be midly incorrect, just as a rough count i have a 3.0 atks per second, but only count about 1.3 per second, i suppose i could be off but thats a massive variable and the animations definitly does not much nor do the numbers
this recent patch brought some amazing and good charges seuch as the regen rework, but now the exp/kill is slow as im at level 11, and fighting level 28 enemies, putting me at a massive disadvantage
love the game but my biggest grievance is the that the mana regen is way to slow to be a spell caster, even as im maxing both mana regen and int i cant maintain a decent mana regen along side the spell cost increases its nearly impossible to be a caster character
Magic Hit is there to compensate Auto attacking with Int.
SP Casters are supposed to be fast recharging and weaker spells.
MP Caster are supposed to be slow recharging and stronger spells.
It stills needs a lot of balancing to be anywhere good so I will tweak it a bit.
So my knights have 648 health points, and my axe men have 32... yet my axe men can take 3 hits and my knights can only take 2? im only on the 2nd map.. somethings not right
Just hit level 400 on all raiders 5 equipment slots all of them have axes (mostly fire) 2 swords on each and the rest either red or dragon armour, cant even get past first set of enemies in last raid broken?
Can we get an options menu with: 1) music 2) sound effects 3) Number form 4) color changes 5) notification options 6) refresh rate + this if you think its a good idea~
Magic Hit is there to compensate Auto attacking with Int. SP Casters are supposed to be fast recharging and weaker spells. MP Caster are supposed to be slow recharging and stronger spells. It stills needs a lot of balancing to be anywhere good so I will tweak it a bit.