My levelup(?) button keeps randomly dissapearing (button in greed/red in top left), if I reset it comes back. If I switch to the other view, I can see it in there.
There are cases when you want the ball to not drop from the top (for example, getting super bouncer achievement). So it doesn't make sense always dropping the ball from the top. In the last update we've made it that clicking anywhere above the tube will drop the ball from the top, so maybe that'll be enough for you?
Ok, so updating my browser did fix my save problem... however now I have scroll bars on the edges of the game I can't seem to get rid of. http://i.imgur.com/ZxtrSTF.png
Fun enough incremental / idle game. May I suggest some ideas? 1) a reward for stopping theives (maybe a random items value?). 2) Some upgrades would be nice, like +% faster sales or +% to item value. 3) I'd personally love some kind of anti-theif idle upgrade.
Update 1.0 - Added button “S” saves and submits scores, Added World Map Expansion (Expand Little Shoppes across the lands!), Added a toggle for guards after beating the game,Added New Highscore “Souls”, countless other improvements/changes. Check it out! and Please remember to rate and most of all enjoy the new content :D (1). did add a reward for stopping thieves, (2). Added Upgrades in the World Map Expansion (3). When beating the game, you can choose to have guards or not (Thieves or No Thieves). Thanks for the comment, and suggestions :D
There is something very buggy with your ascension levels. I did a hard reset to test. First level needed 1mill. After getting 1mill, it says I need 2mill and some change (exact number missing since I didn't catch it) but it says I still have +0 Level when ascending.
I've also noticed that it sometimes doesn't even appear to track your progress untill after you open the ascension window. (but this may be related the first bug of the ascension count not being incremented).
Still, love this game.
I'm going to be the evil one, and suggest random deaths. The problem with the lifespan increase is that it makes u wait a set time between soul incomes. If you had people start dying randomly (lets say starting at 30% health) then it wouldn't be quite so boring end game.
It's Puppy Power, used when attending classes. The higher the number, the better chance at success.