fighting the boss with the giant pickax and he is enraged because I killed his mage partner. I would almost say that he is ridiculously strong, but he keeps stunning my protector who has immortal shield on and is protecting my mage. So, protector's immortal shield is never used up because he never gets to take a turn xD. Infinite damage protection ftw
Dude, this game has so much "fake hard" I can't bring myself to play after 2 deaths. Please rework this game so that there is: 1) a way to regenerate hp 2) do not start me on a mob instantly doing damage when I start another level 3) make it so the controls get priority over the computer's ai because an unresponsive ship is fake hard to the max. 4) When I press K to go into my skill screen it should not take me 3 presses of the "k" key. 5) You give the illusion of multiple talent trees when in reality if you do not have good movement you are destroyed in 5th level and beyond by speed. The other damage trees are not balanced with this movement because there simply becomes too many mobs.
I would like this game a lot more if I didn't randomly lose control of the robot during fights. Suddenly my robot drifts in random directions despite my arrow inputs. And it's not lag, it's stuff like "Go right... ok go down... come on go right or down.. AHH!!" *robot suddenly goes up* "I never even pressed up arrow =.= "
I really like the artwork in these games. Once again I needed to look at the walkthrough. Never found the hammer by myself. This game needs some kind of hint option. 4/5 I like it a lot but... I feel like the walkthrough should not be necessary to almost everyone.
I like how all these pictures somehow show Anna as NOT being somewhere. I thought pictures showed where people were. [CSI "This picture does not have Anna in it" "Sir how does that help us find Anna?" "It means she definitely isn't here" "But sir even if Anna wasn't in that exact spot on the street she certainly could be on the street as we sp--" "No, the picture clearly shows Anna not being on that street." YEAAAAAAAAAAAAAAAAA
Relaying a bit of info from the developer here. On Zillix's profile page he has respounded to a lot of shouts about endeavor. Facts: *Snow leopard can not be reached and is only decoration* *The guy near the fruit who says "looks like neither of us can get it" used to be for getting the fruit by paying him with flowers (coins). The coin aspect was taken out and that npc was just not removed/ left for decoration.* *Zillix also says only 3 endings but will think about adding more game content if endeavor gets badges (which it has).*
There only seems to be 3 endings. Whether or not you get the eternal youth fruit doesn't change the "good" ending, but the beginning npcs will say different things if you get the eternal youth fruit. ("I...missed you" "I underestimated you" "You look...different"")
there needs to be a better way to move forward to the next room. It took me 5 minutes to figure out I need to move my mouse all the way up to go forward.
At first, I was irritated at the game because some adventurers got stuck going back and forth like 6 times before they went the correct way. But as I played, the rpg aspect made it lots of fun and I give it a 4/5 because of that.
By the way... quick team trick is novel but it is frustrating and should not be something the player needs to figure out on his own. I had to watch the walkthrough to figure it out. Quick team trick brings an awesome strategy game into a crappy "how fast can you mouse click" game.
Quick team trick : lvl 17 : hook up cell#1 and #2 to cell#3 when they all reach 16 units then extend the cell#3 to the enemy by repeatedly cutting and extending cell#1 and#2 tentacles. As cell#3 extends the cells occupancy goes to 0 but by repeatedly sending units from #1 and #2 the cell#3 puts more into its tentacle.