This could be a really good game, but the frequency of pixels flat-out ignoring your orders (pursuing forces across half the map, "bouncing" off walls and going nowhere, etc.) prevents tactics from truly deciding these battles.
This is what happens when the boss interrupts the company Flash Developer's lunch break and tells them that he wants a promotional game ready by end of day. Shame on Kong for badging such a blatantly thoughtless contribution.
Great game -- my only major complaint so far is how unaccountably difficult it is to target bosses with spells. They're 10x the size of a city; I shouldn't have to find the tiny area to mouseover to highlight it in order to smack it with a fireball.
The worst part is how badly they bottleneck you when you need to restart for the umpteenth time -- yes I know fade effects are keen, but I know what options I want. Let me select them all at once, and stop popping up that #($*#$ tutorial panel!
Catapults do waaay too much damage. I finally have enough money for 2 cannon towers at wave 12 and they both practically get 1shot from either side >_<
Fun little game! My only criticism is that the camera should fall as fast as you do -- leaps of faith are one thing, but having an additional half second where you can't see anything even after you land is pretty cringeworthy.
Agreed -- the fame requirement every 4 weeks actively interferes with enjoyment of the game. I'd like to see what sort of development options there are and train up an elite cadre, but instead I'm forced to feed any promising students to the fame machine by the time they get anywhere.
For as little interactivity as this game offers (why do you only control training, and not the races themselves?), it's pretty buggy. The double-jump/dive in Swimming training being the most obvious and game-breaking.
Really fun, but some of the "best" words are a pretty far stretch from the prose, which is a pain on the levels where you find 5 or so words that you can use, and have to use trial and error to find the one the programmer intended.
If you're going to have this much dialogue, at least make it less inane. It tries so hard to be "immersive" or whatever, but reads like it was written by a 12 year old trying to be Tolkien.