Another poor game in a longstanding Kong tradition of "if we make it look like a parody, it doesn't need decent gameplay!", but at least the art is halfway decent.
2 things.
One: Get rid of that *#$(& logo.
Two: Allow holding down the mouse button for repeated swings. There's a bajillion "click as fast as you can to live" games on Kongregate, and I don't feel too compelled to break my mouse playing any of them more than once or twice.
Really fun game, but the player's interaction with the environment is subject to too many physics-enginey glitches. Which isn't a problem until the last level, where every second counts and a single unintended doublejump or getting stuck on a corner, unable to move or jump for a few seconds, means you have to go through the process of restarting the whole level. 4/5
Buggy when you beat the final stage -- when you click "back" or "try again" the bunny just shoots and nothing else happens. Have to click Main Menu to get anywhere.
Pretty good pixel game, although with how the game plays it would make more sense if you were the werewolf infiltrating a base of soldiers, rather than being some guy who can tear werewolves apart with his bare hands, but gets gunned down by them at range (?).
Level 7 froze on me -- there seemed to be a blank spot before the final (Healer) wave, and when I clicked on the Healers to send them early, the wave info at the bottom changed to "Healers" but no creeps ever came. I had to abandon the stage.
Only concern so far: please allow the camera much more freedom of movement. Too many shots are "fake hard" because I can't properly see my power/angle due to the edge of the screen, or the control panel popup.
Pretty decent -- not often you see such a forgiving bullet-mazer. However, I found the defensive shield pretty much useless due to the delay between triggering it and its actual activation.
I don't know why people are complaining about the monsters being too strong -- don't try to upgrade all elements at once! I'm building ice/thunder and there's only a couple stages I've had to repeat to get 100% on.
Would be nice if there was a pause, though.
You realize we have an entire keyboard, not just an 8-bit Nintendo gamepad, right? All button-function sharing does is irritate us with random ball-hurling while we spam the tackle button.