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Mirthstrike's Comments

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Understanding Games: Episode 3

Play Understanding Games: Episode 3

Aug. 23, 2017

Rating: -7

Flash Game Philosophy 101: give players a mute option before piping loud chiptune beats into their ears.

Mine of Sight

Play Mine of Sight

Apr. 05, 2017

Rating: 1

I appreciate that after a faulty click the puzzle sometimes mirrors when it resets, hampering a brain-dead brute force approach to solving.

Nuclear Outrun

Play Nuclear Outrun

Mar. 13, 2017

Rating: -1

Why is the "Melee Sidekick" upgrade so early if they're useless for the first half of the trip?

String Theory

Play String Theory

Feb. 19, 2017

Rating: 6

Can't continue from where I left off? :(

StormWinds 1.5

Play StormWinds 1.5

Sep. 01, 2016

Rating: 8

Possibly the most immediately tedious defense game I've ever played on this site :(

Tesla8

Play Tesla8

Jul. 12, 2016

Rating: 3

Fun and original, but I agree with the other commenters that the late-game is too grindy. Need to be rewarded for pushing those last few waves with money for the later upgrades.

Papa's Taco Mia!

Play Papa's Taco Mia!

Jun. 06, 2016

Rating: 9

Thanks, Badge of the Day, for reminding me there was another Papa's game I hadn't yet given 1*.

Super Energy Apocalypse : RECYCLED!

Play Super Energy Apocalypse : RECYCLED!

Mar. 29, 2016

Rating: 1

Needs a way to continue Campaign mission between sessions without losing all your research upgrades.

Jump Out! The Box

Play Jump Out! The Box

Mar. 20, 2016

Rating: 3

Is there any surer sign of RNG in a puzzle game than the Walkthrough video, where the player presumably knows exactly what to do, has to try seven or eight times to successfully complete a shot?

Earn to Die 2: Exodus

Play Earn to Die 2: Exodus

Jun. 08, 2015

Rating: 5

Extra star for putting a mute option before the splash screen!

Kill the Plumber

Play Kill the Plumber

May. 23, 2015

Rating: 2

Fun concept, but far too many stages are timed so strictly that not only do you need to know what to do immediately, but you have to be holding down the movement keys before the stage even starts to have a shot of making it in time.

Decision 3

Play Decision 3

Feb. 06, 2015

Rating: -7

I dumped all my early gold into maxing the minimap, but it still doesn't show anything except my position :(

Witch Hunt

Play Witch Hunt

Jan. 19, 2015

Rating: 3585

+1 star for not making us mouseover coins to collect them!

Developer response from kreig13

I hate those in games, too! Hahah

Zombie Tactics

Play Zombie Tactics

Nov. 08, 2014

Rating: 4

The Athlete's passive that increases damage based on remaining Stamina needs either its numbers or info adjusted. It's telling me it should add 15% of my unspent Stamina to my attack, but with 340 stamina remaining (after the amount spent for Forward Pass) it only does an extra 7 damage.

Super Stacker

Play Super Stacker

Aug. 20, 2014

Rating: 6

Complete game, no badges. No level select, so I have to start from scratch? Bad form :(

Papa's Pizzeria

Play Papa's Pizzeria

Aug. 14, 2014

Rating: 9

I finally mastered the Time Management category on Kongregate when I decided not to waste any of my time on the tedious, derivative Papa's games.

Papa's Wingeria

Play Papa's Wingeria

Jun. 29, 2014

Rating: 48

Eventually there's going to be "Papa's Game Studio", in which you are tasked to churn out dozens of tedious, grindy, unfun games, all identical save for the veneer of a new coat of graphical paint.

Solarmax 2

Play Solarmax 2

Jun. 22, 2014

Rating: 1

Hotkeys for game speed, please. With how quickly outnumbered forces die out combined with the instantaneous reaction speed of the AI, you need to have it on the slowest setting to micromanage, but then capturing planets becomes a tedious chore. I'd rather toggle speeds with Q/W/E or something, than waste mouse time and effort clicking the arrows every time.

Solarmax 2

Play Solarmax 2

Jun. 12, 2014

Rating: 22

I appreciate the desire for minimalistic design, but it would be nice to have some in-game resource for answers about game mechanics that aren't readily apparent through the first half-dozen stages or so. Why do I need to wait out two different 'capture' timers on contested planets? Is attrition non-linear? Why does the AI with half my initial resources end up out-producing me when I'm taking over neutral planets with my excess while contesting its own aquisitions?

Dangerous adventure

Play Dangerous adventure

Jun. 09, 2014

Rating: 5

Slow and grindy, which makes getting impossible chest fields all that much more frustrating.

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