Any game with "atmospheric static" effects needs to include an option to turn them off. It's just annoying, and doesn't contribute to the mood as much as its users like to think it does.
I was a bit disappointed to discover that the race selection only affects your character's appearance -- starting attributes and gear are all the same.
Would have been better if the level count weren't padded by constant strings of the same level over and over with minor variations, and if the death count weren't padded by level restarts that kill you unless you're already in motion.
In place of an ending, you ask us to "Donate so you can have awesome graphics for the next installment" -- but if you're just going to rip off all your art from Legend of Zelda and RPGMaker, what do you need donations for?
Every enemy in this game needs to have its health cut by 2/3rds. When you only do 1-2 damage per swing, 30 hp on each enemy in a cluster of monsters isn't "challenging", just "tedious".
*clicks red X to try to cancel Sacrificing a card* "This action requires a confirmation: are you sure you wish to proceed?" "Um... yes?" --DEFEAT-- Yeah, it'd be nice if you actually told people what the action you're confirming *is*...
An incredible game, but as someone who has had to submit screenshots for badge credit for every single Unity game so far, the immediate-restart at the ending made me sad :(
If you get knocked into the back of the spitty blocks in the desert level, you can get stuck in the spinning animation and have to restart. Also, the QT event for the final boss slugging says A even if you've swapped controls (for that matter, you should be able to change controls at any time, instead of just at the start of the game).
HAHA! EXACTLY! Love your comment, man!