i dont get it. Base only has 6hp, and the hp upgrade only gives 1% per lvl? how is the base supposed to sustain more then 1 hit from the enemies with so little hp?
lets see if i understand, 48 hours ago i was at layer 7 point 2: 32%, 24 hours after i was still at the same exact 32% and now i'm at layer 7 point 2 12%?
i had 0 progress on the mid layers from the later 48 hours and now even the layer 7 loses progress? im tired of this constant nerfs making layers slower and slower. im lowering the rating and never coming back.
@MadWatch after some upgrades your heroes lvl up after every kill. So full heal after lvl up would mean the heroes would get fully healed after each kill, and cleric would be completely useless.
The prestige points calculation is a hyperbole equation or something?
lvl 200 = 2 prestige points and at 50% from getting 3rd point.
But lvl 280 = 1 prestige point and at 90% from gettign 2nd?
IT SHOULD NEVER GO DOWN!!!!
when a rocket shoots, if the target dies before getting hit, the rocket will dissapear instead of detonating and still hitting the other nearby enemies!
@ZLOK that was also the case for me for a few days.
Always place the rogue in the best position in order to maximize his dmg.
But right now, i have 2 chars that do much more dmg then him!
the guy with a hamster pet does insane dmg. And the birdman after a certain upgrade also starts to do very good damage.
No, gems and scrolls are not a premium currency. You can easily get that 150 of each back in a short amount of time + tons extra during that 4 hour boost.
Hey Misaky! We are working on a fix for the town system and we should have a patch soon for it. We hope you check back in next week once we roll it out!
Its a visual bug, its more than 1% its a flat increase