Needs a hint button. Also, clicking the things that move around can get very frustrating. A lot of times I'm off by a little bit, and it penalizes me for it. Nice job, but it needs work, especially the balloon level. The balloons just end up covering parts of the screen that you need to see, and it gets tedious to move them. It's cool if that's what you're going for, but make it easier to actually get them out of the way.
I have an idealogical issue with hint buttons. The last difference is always going to be the hardest (even if it's not the same one for different people). If you can just skip that... well, it's kind of missing the point of the game.
When you know how to move the balloons they're actually very easy to shift. I know some people have trouble working that out; I couldn't find a better way of telling people they'll actually pay attention to. I don't think changing the interaction so that they don't even move like balloons is the answer, though.
I think it's really ridiculous that health potions cost rubies. Like, I'm used to playing games that are money grabs, but that's pretty bad. Pretty much the only thing I spend my money on in RPGs is potions. And this doesn't even allow that. Pretty lame.
Play as the sun god level is a really poor design choice. Having a game that makes you level grind is one thing, but to have to grind just to pass that one oddball level is really frustrating.
Very cool game. Loved the music, and the cute yet sinister tone. The upgrades and medals were spot on—challenging but not impossible. I also got legitimately scared at some points that I'd never be able to outrun the nightmare, which is probably what you were going for..
I really only get annoyed by the spatula. It's cool that you were going for a more realistic vibe in having you pick the spatula up, flip the burger, and then put the spatula back...but it got kind of tedious. If there's a way to speed up that process it'd be awesome
Hard badge first try. Do your best to get all the yellows you can, but play it safe. As long as you don't get hit by a red one, your multiplier will get huge on its own
I don't care what everyone else says. I think this game is great for what it is and I've never run into any problems getting energy. Some games are only fun when you pay, but that isn't the case for this one. Lay off people, they obviously got the message.
This game is great! I love the music and visuals, and the puzzles were all very clever and different. Really good stuff here. Reminded me a bit of Chip's Challenge at points. 5/5
Some of the notes are glitchy. Like you will definitely be hitting them and it counts as a miss. A pretty important bug, since a note or two can be the difference between an S and a star.
One of the more fun tower defense games I've played, for sure. I couldn't get the "Social Network" badge, though. Even though I definitely unlocked all the types. Anyone else having this problem?
This game is amazing. So cute and weird on the surface, but the music brings it to this really depressing level. I get all existential and sad listening to it
I have an idealogical issue with hint buttons. The last difference is always going to be the hardest (even if it's not the same one for different people). If you can just skip that... well, it's kind of missing the point of the game. When you know how to move the balloons they're actually very easy to shift. I know some people have trouble working that out; I couldn't find a better way of telling people they'll actually pay attention to. I don't think changing the interaction so that they don't even move like balloons is the answer, though.