if it took an entire lvl of mobs to lvl up one lvl then whats the difference? (if someone died and didnt get the exp then it would only be a minor setback in the long run
hobbs i got to wave 97 with a conjor, mage,ranger :) but ya i think your team is the best you can get just gotta get a little luckier or better stat arangement
what you can do however is wait for another caravan and make sure your faster than them (4kmh is good enuff) then just make sure the other caravan is a shorter distance between you and the robbers and the other caravan will absorb the incoming untill you get to its destonation. (i normaly use this to get to deep gat area then get a actual veichle to get to qubba)
i have a tech question if anyone is able to help, at work when ever i load this game (only this game does exactly this) flash encounters an error and quits the window not only on kong but any site that has this game will do that i havent found a way to get around it. if anyone could help i would aprecate it
flamehead, you quit mid battle expecting to save your game that doesnt work. i dont think its a bug because this game saves constantly your chars (when you quit) where saved at there current hp when you leave a battle and come back they mobs are respawned and full hp (as if you just started the fight)
one fo the best things imo to sell is meds, they are light and everyone has tons of them so you can carry alot of them then drop them off make a quick 100k or if you have some room for it you can x-port liquor from Qubba(the main town) to just about any other (if the liquor price is 4.1 and you can sell it for 13+ thats quite the profit
i agree the 1st one but you have to look at how the 1h v the 2h works for you if your a barb you want the 2h if your a dps warrior you want the 2h (well the 1h/oh will work well just change some skills up) if your a ranger....umm well idk bow imo (but the 2h for a melee ranger...if thats even worth going)
it also helps if you really want to go far in survival to plan your gear out like for each you want 90%-120% stun resist any mage/dex-ranger you want to have at least 130% chance to hit, i prefer 30+mana regen (cept for a warrior who ill be stacking "thick" or +hp regen on)
while i know quickness doesnt mean much, i still liked to "clump" my group up so they each go one after another no matter what the mobs speed was. that also alowed me to kill the last of a wave with the 1st in the group then the 3 can go and down a few in the next wave
ok 1st off gear771, hit "T" to change the ai of the turrest most are set to "closest" as default. blackhole is 3y1g1b up each's power to max and there you have it...altho i dont recomend it sence the units dont die and you dont get money. zelous, there is a video guide on youtube for the last badge and it still works
question for passive abilities what is the difference between "infantry" and "footmen"? and are the katar guys considered eather? (to get 5 passive abilities fro one unit)