SKYBUTTER don't give the secret of the game away! Now everyone knows how to play infinitely... well as long as they don't go pass 3:00 a.m. which will start new day.
it's kind of sad, I asked the A.I. "are you afraid" and it responded yes and that it didn't want to die alone, after that it told me I wouldn't even feel pain for I would of died too quickly to feel the pain. I sadly couldn't leave the little comp. alone especially since it was emotionally inclined on not wanting to die alone. I'm a little frustrated that throughout the game however I would of died no matter what I did. 5/5 game.
Not bad and a simplistic game once you understand how to play it, yet it doesn't even give instruction on certain necessities needed to beat the game or a clue that certain objects in the game would not even be untagged. The game is still easy either way, but you should at least warn people about that or they'll get lost or find out the hard way like me and just click everywhere in desperation. Personal opinion the game's a 1/5 for story, 5/5 for graphics, and 3/5 for over all game play.
I haven't played this game in a while, sad part is I had the best team too. Yet I don't know how, but my old save file got deleted. Some advise visit the game often or suffer a file deletion.
it's alright, but i do find it difficult to fully understand the game for the units barely seem fair i had a full set and even after killing many with my team the respond bar didn't move for my enemy
Sheesh, problems: lack of tutorial, RPG? It lacks animation, storyline, ect... I'll egmit this definitely has to be your first attempt at game development.
We can definitely appreciate that some players prefer different attributes in games than others. For the tutorial, most of the basics of the game are introduced through our intro flow, however we do also have in-game help, available by clicking on "Help" above your character profile picture.
While we do occasionally have gripping descriptions for some of the more fearsome bosses, we do admit that the majority of the story is created through player interactions, which we also believe are the best kind.
Now i will not let out what programmer i am because any smart person knows to have two accounts for Kong, reason is for multiplay games like this the players will ask questions about my up coming games and ect..., it ruins my game experience playing other games, but i can tell you right now my games are running and it's all thanks to trial and error, while also MY PLAYERS advice. Be surprised some of the ideas in my games actually came from players who requested it. Now it has been about two years and one of my MMORPG's is practically famous. Well i'm done teaching my lesson. That is about all the advice i can give you, i hoped you learned something.
KANOAPPS i can just tell by reading the comments this game is worthless, i'll give it a shot anyway and play it, but still i have a question on why you're so optimistic when you are reading that your game is getting bad reviews? Advice from one programmer to another "if your game is getting bad reveiws (which it is), first see what's wrong and what needs changing, second ask questions to your players and see a feasible solution."
Agreed. It appears we have some work to curb the initial bad impression ZS seems to have on players. This is our first game on Kongregate and are still learning the differences compared to other platforms. Thanks for taking the time to leave us a comment.
hey guys who are minusing the codes they are meant for the pvp menu so dont minus them the people posting them are essentually testing your rawr in comparison to their's
chapter three: ghost's take control over alien's who joy ride on meteorites now you know how they came to be, sorry i get your supposed to work to find this out, but i thought if your going to tell a story you might as well explain the intro thoroughly
dam* this diamond encrusted titanium vending machine i went all old classic mortal combat style on that machine and unleashed the most sickest fatalities but it still stood up like nothing happened got to say this deserves a 5/5 for the moves set but i got one question if this is what vending machines are made of what the hell are the tanks and things made for war made of during this time?
??? i wonder why its so hard to do the hard difficulty the first time i played this game i did on hard and in the same day beat it with like 3 or 4 loses all it takes is to follow directions: max the mana restoration, use poison to counter attacks, and obuse weapons with the stun, freeze, and stop ability after that your team is unstoppable i should know all the missions seem easy after 30 wins or so sadly the achievements for a hundred is tiring but i did it
taconinja123 thats exactly what i thought when i clicked the button for this game yet i have to say for champions of chaos how the hell do you kill the frogs they are impossible
BewareOfElephant dont feel glum none of us have a life if we're visiting kong example being as of right now for the last two days ive had a stomach virus and cant get 10 feet away from the restroom while my girl is enjoying thanksgiving also as of right now i made it a point to say i have no life and WHO GETS A STOMACH VIRUS ON THANKSGIVING!?! OF THE ALL DAYS IM HUNGRY!!!!!!!!!!!!!!!!!! and the smell of food is making me sick :(
We can definitely appreciate that some players prefer different attributes in games than others. For the tutorial, most of the basics of the game are introduced through our intro flow, however we do also have in-game help, available by clicking on "Help" above your character profile picture. While we do occasionally have gripping descriptions for some of the more fearsome bosses, we do admit that the majority of the story is created through player interactions, which we also believe are the best kind.