The balance in the game is a little bit off. After farming a little bit for the element changing gear, I ended up just using a hired Hero with wizard (basic unit) and spellsword(adv. unit) for everything throughout the rest of the game, swapping his element as needed.
Its great that there's so many different units, but I ended up using only a handfull. And the melee is pretty underwhelming compared to units with 3 range, simply because you can overlap their field of fire.
Your game's useless spamming of the laggy-as-all-heck fuzzy screen transitions between EVERYTHING is pretty irritating. Enough to drop a star off of my original rating.
You guys have a memory leak in the transition screen between the main gameplay and the inventory / map screens. The more I access them, the slower it gets. Works fine if I never access those screens.
It gets pretty boring after the first few waves. Its the same thing over and over. The only thing that'd make it even easier if they hotkey'd stop so you don't have to manually select each unit if you want them to stop somewhere and not run off the right side of the screen after a wave is over. 2/5.
Even though the game was amusing overall, one thing that struck me as odd is that you're always on the defensive against enemy waves... even though the campaign map suggests that you're the invading force. Kinda backwards imo.
@TravisGreen
Try this one: 4+Li4xHi4uPm4mICAA==
You'd need the torque, just slip in the end under the box, move the arm up and pull out one box at a time.
I found it amusing and enjoyable for the most part. Would've given it a 5, but the gun selection is somewhat moot. There's no point to half the guns in the game. Explosives are unnecessary for anything and arguably more difficult to use than a machine gun... and the flame thrower is fairly useless as well compared to the M-16 or the Scar. Gave it a 4/5.
Moderately amusing, but the colors weren't very well defined. Every type was basically a creature-battling fest.
I threw together a pure white deck with the limited amount of things available and only had to adjust it once for the 1 hp challenge.
Not exactly a whole lot of depth to it, but its moderately amusing.
3x Yamato Screamers rated at 2k dps makes everything squishy.
Was moderately fun, but nothing you do has any impact on the game world... factions are useless except determining who you can and cannot attack.
You guys never tried to pry apart two strong magnets before or something? You don't pull them apart directly... you have to slide it apart. Trying to run from a gravity well by going in the other direction'll never work. You'd needa strafe away sideways.