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Protector IV

Play Protector IV

Jun. 16, 2010

Rating: 1

The balance in the game is a little bit off. After farming a little bit for the element changing gear, I ended up just using a hired Hero with wizard (basic unit) and spellsword(adv. unit) for everything throughout the rest of the game, swapping his element as needed. Its great that there's so many different units, but I ended up using only a handfull. And the melee is pretty underwhelming compared to units with 3 range, simply because you can overlap their field of fire.

1 Will Survive

Play 1 Will Survive

Jun. 14, 2010

Rating: 2

whomever gets a squad of riflemen up first wins, no real way to counter that, the melee takes a beating and usually dies before getting in range.

Castle Wars 2

Play Castle Wars 2

Jun. 13, 2010

Rating: 3

There're some issues to be addressed with Hard. Turn 1: I play a builder, Computer plays a Dragon. Game over.

The Breach

Play The Breach

Jun. 12, 2010

Rating: 0

Your game's useless spamming of the laggy-as-all-heck fuzzy screen transitions between EVERYTHING is pretty irritating. Enough to drop a star off of my original rating.

The Breach

Play The Breach

Jun. 12, 2010

Rating: 0

You guys have a memory leak in the transition screen between the main gameplay and the inventory / map screens. The more I access them, the slower it gets. Works fine if I never access those screens.

Shadez: The Black Operations

Play Shadez: The Black Operations

Jun. 04, 2010

Rating: -3

It gets pretty boring after the first few waves. Its the same thing over and over. The only thing that'd make it even easier if they hotkey'd stop so you don't have to manually select each unit if you want them to stop somewhere and not run off the right side of the screen after a wave is over. 2/5.

Endless War: Defense

Play Endless War: Defense

Jun. 01, 2010

Rating: 1

Even though the game was amusing overall, one thing that struck me as odd is that you're always on the defensive against enemy waves... even though the campaign map suggests that you're the invading force. Kinda backwards imo.

Wallace & Gromit: Sprocket Rocket

Play Wallace & Gromit: Sprocket Rocket

May. 24, 2010

Rating: -1

@TravisGreen Try this one: 4+Li4xHi4uPm4mICAA== You'd need the torque, just slip in the end under the box, move the arm up and pull out one box at a time.

The Idle RPG

Play The Idle RPG

May. 08, 2010

Rating: -1

You're fighting a preadolescent wasp. Damn those teenage insects!

Zombies in the Shadow

Play Zombies in the Shadow

Apr. 11, 2010

Rating: 0

I found it amusing and enjoyable for the most part. Would've given it a 5, but the gun selection is somewhat moot. There's no point to half the guns in the game. Explosives are unnecessary for anything and arguably more difficult to use than a machine gun... and the flame thrower is fairly useless as well compared to the M-16 or the Scar. Gave it a 4/5.

Mytheria

Play Mytheria

Mar. 18, 2010

Rating: 0

Moderately amusing, but the colors weren't very well defined. Every type was basically a creature-battling fest. I threw together a pure white deck with the limited amount of things available and only had to adjust it once for the 1 hp challenge. Not exactly a whole lot of depth to it, but its moderately amusing.

Fujitsu Defender

Play Fujitsu Defender

Mar. 18, 2010

Rating: 0

its just that the display chops off the last digits, the damage still goes up.

The Palisade Guardean 2

Play The Palisade Guardean 2

Mar. 01, 2010

Rating: 0

Game's kinda boring, actually.

Void

Play Void

Feb. 20, 2010

Rating: 0

3x Yamato Screamers rated at 2k dps makes everything squishy. Was moderately fun, but nothing you do has any impact on the game world... factions are useless except determining who you can and cannot attack.

Balloon in a Wasteland

Play Balloon in a Wasteland

Feb. 14, 2010

Rating: 0

I enjoyed it overall, but it could use some more levels~

Sick Leave

Play Sick Leave

Dec. 08, 2009

Rating: 0

Amusing premise, lol

Monster Basement

Play Monster Basement

Dec. 08, 2009

Rating: 0

Hah, loved the twist at the end!

Red Fluxion

Play Red Fluxion

Nov. 09, 2009

Rating: 0

A hard boss? Ohnoes, a challege! We can't have that now can we?

Matcheroo

Play Matcheroo

Oct. 22, 2009

Rating: 0

Just because you can't do it, DragonDew, does not make it impossible. It only took me a minute and a half.

Cosmic Crush

Play Cosmic Crush

Sep. 21, 2009

Rating: 0

You guys never tried to pry apart two strong magnets before or something? You don't pull them apart directly... you have to slide it apart. Trying to run from a gravity well by going in the other direction'll never work. You'd needa strafe away sideways.

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