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Game comments and reviews
May. 03, 2020
Running my first no accelerator challenge, and it looks like my multiplier base went from 2 to 1 (landing a little under 1.3 after mythos). The challenge description doesn't mention a multiplier nerf - was this intended?
Developer Reply
Yes, and I forgot to update the description when I made this change. I'll update it in tonight's patch =)
Dec. 03, 2018
My chess set is currently 87/85 points. Not sure where the nerf came from, but file under "not gonna play this game anymore". WTF.
Oct. 20, 2018
Figured out mastery - you have to start on a green circle. This is not at all intuitive.
Jul. 02, 2018
Got my first Ragnarok (reset) around the 24 hour mark. That sounds like a long time, but boxes can randomly cascade into time warps - sometimes 5 hour time warps, so it's not that bad. Just open boxes till you get lucky.
Nov. 22, 2017
Was excited for the first "2nd reset" - elves are a complete letdown.
I like what this game's trying to do, but it feels like it was released well before it was balance tested.
Spawned 16 cows from a homestead, one got pushed up where the army button is at and became unclickable.
May. 01, 2017
Seeing a lot of comments that it didn't save, just posting to confirm it saved just fine for me.
Mar. 07, 2017
If your progress is gone, you or someone using your computer is probably deleting your cookies. I've had no issues with progress loss, but I've encountered similar issues with other flash games where I unwittingly cleared cookies/browser temp files.
Sep. 26, 2016
I love the idea of crafting sets: the "set" could just be another item crafted from a weapon/armor/ammo, maybe even add a people resource like a barracks, so you're selling soldiers to a local duke or something.
Human trafficing? Well.. I have to see :) I think I have to implement an additional solution for the "sets", mostly because they should have more than 2 resources, which means there would be thousands of additional arrows on the screen.
Dec. 15, 2015
Excellent game! One thing that would be greatly beneficial would be an optional map layover that would identify any buildings that aren't at 100% efficiency: maybe a color coding similar to how efficiency is color coded in the tool tip, with anything 100% efficient not highlighted. That way you can identify which if any buildings need inputs.
It's been requested so many times... And i finally made it! Check in options.
Jun. 16, 2010
All I see is 500 Servlet Exception [show] java.lang.ClassCastException: org.springframework.beans.factory.CannotLoadBeanClassException cannot be cast to org.springframework.context.ApplicationContext
Jun. 10, 2010
Very fun for a flash game, I agree the offensive magic is next to worthless: if you stack str/agi/elem attack, you'll usually take a single hit from most of the later creatures. If you try to use magic against them, same result. So mana just became something of an extended health bar for heal spells.
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