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mmKALLL's Comments

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Death vs. Monstars

Play Death vs. Monstars

Feb. 21, 2011

Rating: -1

Ah, this was a great bullet-hell-type game, with an arena idea. Loved it. You may want to make difficulty levels though - this will be quite rough for beginners, and especially the boss was a tad too easy, in my opinion. Give + if you agree that bullet-time should be available by holding the left mouse button down!

Flagstaff: Chapter One

Play Flagstaff: Chapter One

Feb. 20, 2011

Rating: 1

Also, more level-up skills, and much, much more difficulty. Maybe you also could limit the power of long-range shots(with something like a maximum range of four) - being able to shoot an indefinite length and kite is not good for something like this. The AI also needs just a few tweaks, it's quite easy to abuse.

Flagstaff: Chapter One

Play Flagstaff: Chapter One

Feb. 20, 2011

Rating: 2

The game mechanics are excellent. You should make fast movement the default speed. Nice work, hope to see a very good expansion coming after some wait.

Reachin' Pichin

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Oct. 16, 2010

Rating: -1

As an additional note, it took me 12 flights to beat it the first time I played.

Reachin' Pichin

Play Reachin' Pichin

Oct. 16, 2010

Rating: 0

It was interesting game with some nice elements... But it was short.

Lightbot 2.0

Play Lightbot 2.0

Oct. 15, 2010

Rating: 3

I like this. Most of the things I didn't like in 1 are fixed, and there are two new badges to earn.

light-Bot

Play light-Bot

Oct. 15, 2010

Rating: 15

I liked this, though personally level 11 was harder for me than 12, which I got on the first try. The puzzles were varying and some took a while to figure=) A good game, even though it doesn't show robotics and programming as they are, but if I judge it only as a puzzle game, it was fun.

Anti-Anti-Idle: The Game

Play Anti-Anti-Idle: The Game

Oct. 07, 2010

Rating: 4

Wait am I actually trying to get a highscore here? T_T Also, I was noted as level 5 on the list even though I was lower. Lol.

Anti-Anti-Idle: The Game

Play Anti-Anti-Idle: The Game

Oct. 07, 2010

Rating: 9

This game rocks. Mostly because of the sarcasm. But AI:TG rocks one thousand, no, a million times more. Lol.

Anti-Idle: The Game

Play Anti-Idle: The Game

Sep. 28, 2010

Rating: 2

Oh, and I think the Mystery Shop should give 66pts every 6 minutes. As to celebrate v1337. Also, the FCG should have many more achievements, let them be generic if you want. But, you know, it's awesome and has a lot of depth, atleast compared to the other features.. And then, I think all the features should have a mastery/level of sorts, like the button and levels in FCG, something similar for the rest of the features.

Anti-Idle: The Game

Play Anti-Idle: The Game

Sep. 28, 2010

Rating: 1

Did you know that Tukkun is awesome? Did you know that you are playing version (insert version number here)? Did you know that secret achievements are.... SECRET? -lulz orly Did you know that did you know asks did you know in a did you know? Did you know that the previous did you know was the Xth did you know you've read? Did you know that SPAAARTAAAAAAAAAAAAAAAAA!!!11 Did you know that there are OVER 9000 did you knows? Did you know that you are reading this?

Anti-Idle: The Game

Play Anti-Idle: The Game

Sep. 25, 2010

Rating: 12

I think there needs to be an equal amount of button-breaking achievements as there are button-pressing achievements. So far I've pressed 63000 or so times, and broke the button 700-750 times. But the highest breaking achievement is so easy to get whereas the 25000 pressing achievement takes a hour or three(or more?).

Flash Flash Revolution - Kongregate Application

Play Flash Flash Revolution - Kongregate Application

Aug. 29, 2010

Rating: 3

PEOPLE JUST FRIGGING PLAY STEPMANIA/ITG, and USE PADS DAMMIT

Red Fluxion

Play Red Fluxion

Aug. 29, 2010

Rating: -2

YEAH! This is awesome, even after beating some Touhou games on Normal/Hard, the bosses are really challenging to defeat without dying once;) And I REALLY love the upgrade system! BADGES!!11

Anti-Idle: The Game

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Mar. 20, 2010

Rating: 0

Actually, 25-40px is a bit too much. If I see the coins I cant see the random stuff bar(with manual save and all those), and if I scroll down a bit I barely can't see my coins, so I guess the height of the coins would do just fine. I noticed there is a small gap between the green coins and the 'main screen' that would probably suffice. I dunno if it's so easy to change since I don't use flash myself, but... yeah.

Anti-Idle: The Game

Play Anti-Idle: The Game

Mar. 20, 2010

Rating: 0

Oh yeah, and Tukkun, you should make the cost for the 60% boost things and 300 mystery points cheaper in green coins, since they're not worth it IMO. I rather get super boost from mystery shop than waste tons of green coins for the same thing. Also, it sort of sucks that all those hard-earned set items aren't that much use anymore, but atleast I can get a fifth of the money back, I suppose. And still, it is profitable to sell all your mystery items, buy the mystery box, sell that, buy more mystery points with the gained coins and buy a new mystery box.. repeat forever. You win approx. 110k coins each time. Of course, the tree is a problem, since I don't know the probability of it appearing, which may crush this whole theory.

Anti-Idle: The Game

Play Anti-Idle: The Game

Mar. 20, 2010

Rating: 0

@cjnorton2010: There is a 3rd page of features nowadays. You can only access it after getting to level 225 and buying the Epic Licence.

Anti-Idle: The Game

Play Anti-Idle: The Game

Mar. 20, 2010

Rating: 0

Hey, I was wondering if you could get the boost generator stuffed into the world map/quick access bar. I'm also having a small problem with screen height, could you somehow manage to squeeze the game into 25-40px lower space? Thank you for reading my comment=)

Anti-Idle: The Game

Play Anti-Idle: The Game

Mar. 10, 2010

Rating: 0

You feed the zebra by clicking feed on the main screen. It raises your max boosts if you feed it on friday. For people with keyboard problems, READ THE DAMN DESCRIPTION! Thank you. Tukkun, I still think money printer screen should show how much money it prints and how much it would print if you upgraded it. It should be very easy to make too.

Anti-Idle: The Game

Play Anti-Idle: The Game

Mar. 09, 2010

Rating: 0

It should show the amount of printed money onthe money printer screen, and the amount of money printed after leveling it up once, since now it's not a constant anymore. Kinglarrey, if your computer uses too much energy, underclock the processor temporarily. It also produces less heat that way, so you can further save energy by turning the cooling a little lower. Just a few tips;)

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