Good game, a shame it is so easy and short. I would suggest adding negative points to more powerful weapons (not being able to jump while shooting with the mini-gun, for instance), as they all seen to work almost the same way (only the number of ammo per magazine changes), with exception a weapon or two.
1,200 combos with a single turtle shell that keeps bouncing to the lasers. I will be back in a hour to check how is the progress, as there is no way to cancel the combo bar.
Great, the game says that the best element I should get is physical and, for my surprise, two of the waves are immune to physical. 2 fire archers can't hold a wave by them selves...
The problem with thieves is that at some levels they are in the beginning waves, so you either don't have enough towers to cover everything or they are all level 1/2. This enables them to take the gems halfway to the end. After that, the gems will start to move slowly towards the enemy. Either create a tower with the special ability to see them in their range (with no attack, if needed) or nerf the time (5 seconds in their speed is enough to go from the beginning to the shrine). Just my two cents.
Great game overall, but the invisible ability is just overkill. I can't do anything against 8 invisible ninjas but wait them to take my gems to the middle of the stage, making it much easier for the next wave of ninjas to finish stealing them. Fix that please.
Amazing concept. Mixing puzzles and plataform games is not something easy to do, but this game managed to create something unique with ordinary and overused gameplay. Although the music can get a bit boring after some levels, it is still one of the best plataform/puzzle games I've played recently. Having a level chooser would be a plus, other than that, 5/5.
A strange mix between Storm the House and Bunny Invasion. Although it is funny to shoot at those creatures, it is kinda imbalanced. You go from level 2 to 10 with only the ak-47, gathering money for snipers and better weapons.