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mochamonkey44's Comments

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5xMan

Play 5xMan

May. 08, 2015

Rating: 8

That feel when you want to redo Mr. White, and you press "f" instead of "r"...

Picma - Picture Enigmas

Play Picma - Picture Enigmas

May. 01, 2015

Rating: 0

Does anyone else have a problem with the game returning to the wrong screen after save-and-quitting a puzzle? For example, I'm working on a Squared puzzle and save-and-quit, and then I'm returned to the Plus puzzle selection screen. Sometimes I save-and-quit just to get a better view of my progress from the thumbnail, so it's a bit of a hassle.

Developer response from MoonberryStudios

We thought we had found and fixed all instances of that bug. We'll get it fixed properly in the next update.

Colourshift

Play Colourshift

Jan. 21, 2015

Rating: 5

For a new year of play, try out my favorite custom game: size 25; 3 sources; 30 links; 0 dummies; wrap enabled; and color mode

Chroma

Play Chroma

Dec. 19, 2014

Rating: 5

Not the most accurate color mixes, but a fun concept. Also t would be better if there were more tries; maybe one try each for levels 1-3, two each for 4-6, and 3 each for 7-9. Or as others suggested, just subtract points for each try and let us keep going. 4/5

Loops Of Zen III

Play Loops Of Zen III

Dec. 18, 2014

Rating: 1

I like the hexagonal instead of square segments. Gives it a new feel from the original.

Escher

Play Escher

Nov. 30, 2014

Rating: 3

Super short, but I love the story so far as well as the style. Would love to see more "chapters"/"episodes" added. 3/5

Filler 2

Play Filler 2

Nov. 28, 2014

Rating: 1

Very good choice to implement the ball limit and integrate the deaths into it; makes it more feasible to risk a big ball. Great improvement on version 1. 5/5

Jahooma's LogicBox

Play Jahooma's LogicBox

Nov. 27, 2014

Rating: 1

5/5 from a computer programming tutor and TA. This is an excellent depiction of how methods are used to build a program! It's abstracted just enough to be applicable to any language but still practices key concepts. A great fun and simple way to show data flow through a program

Pixel Shuffle

Play Pixel Shuffle

Nov. 26, 2014

Rating: 1

Having trouble on medium levels? Just hover over the level you want to complete on the selection screen and memorize the basic layout. Then use the one-second to re-adjust similar pieces.

Ball Revamped

Play Ball Revamped

Nov. 25, 2014

Rating: 0

An exit sign would be really helpful. For the first 5-7 levels, I thought you collected the star to pass, which made it extremely confusing when no stars showed up.

Erase Box

Play Erase Box

Nov. 25, 2014

Rating: 1

The instructions aren't worded very well, but once you understand them, it's actually not that bad. Every second, a box will "appear," or fall from the sky and land somewhere on the green platform. Any box that "falls" off the edge of the platform will take away one life. The "4 second cool down" is the time you have to wait between clicks before another box will be erased.

Invert Selection

Play Invert Selection

Nov. 25, 2014

Rating: 1

*Suspected Bug* Is level 34 supposed to have 1 subtract or 2? I only have 1, but every walkthrough I watch has 2. Please help! Thanks

Sleep Harder

Play Sleep Harder

Nov. 01, 2014

Rating: 5

Honestly, I didn't hate it as much as everyone seems too. Sure, it's kind of pointless, but sometimes that's what I'm looking--just something to waste time. You can play slowly or challenge yourself by making tons of Zs. When I'm torn between going to bed and playing one more mind-numbing game, I know which game I'll choose. 3/5

Obstacle Dissolved

Play Obstacle Dissolved

Oct. 28, 2014

Rating: 0

I don't like that any replay adds to the move count. Players should be rewarded for trying again and getting a lower move count, not punished. 2/5

Four Remaining

Play Four Remaining

Oct. 28, 2014

Rating: 3

Really fun until introduction of the timer. I prefer having time to plan my moves. Maybe only start the timer once you click the first block. Or, have it count up instead of down, and then have fastest time records; people who want to play slowly could just ignore it, and others would have motivation to replay and beat their high scores. Still, pretty cool concept. 4/5

Sorter Bob

Play Sorter Bob

Oct. 27, 2014

Rating: 0

Really creative concept, but needs some tweaking to refine gameplay. Like others have said, definitely needs a pause button. Also, the grabbing mechanism is a little clunky. A larger margin for clicking a widget would improve this a lot. Likewise, the claw's chain hanging down and twisting in front of the conveyor belt is very distracting; might help to make it thinner, translucent, etc. And as Havemorphism brought up, if a widget doesn't match the next item in a pattern but does match the first item, it should count to restart the next try. E.g. if the goal pattern is RGGRG, and you have RGGR, and then deposit Red, it should eliminate your current run, but also start the next one by giving you credit for the first R.

Prism- Light the Way

Play Prism- Light the Way

Oct. 27, 2014

Rating: 7

As others have commented, it actually makes more sense to have puzzle mode available first, then to unlock the timed mode. Especially since the puzzle mode saves your progress, but the timed doesn't.

Darkness

Play Darkness

Oct. 27, 2014

Rating: 1

The yellow "peeks" are really glitchy for me; making level 14 really hard. I do like the concept though.

Two Rooms

Play Two Rooms

Oct. 27, 2014

Rating: 9

Nice combo of puzzle and timing. Very unique too.

Transmission

Play Transmission

Oct. 24, 2014

Rating: 1

@Bac0nZ, I was confused at first too. Click on the circle, drag down to the square, and release. It's training you for how to play the game. A clever way to introduce it, but can inhibit you if you don't realize what it's looking for. :)

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