The Cash Earned doesn't compute correctly after the update :(
I'm also one of those, who hard reseted few days before the update, but I'm rebuiling my empire ;)
The end game is a bit better after the upgrade, I've got 300 000 000 Angel Investors and getting 500 of everything still takes ridiculous amount of money. I will probably grind it until 1 000 000 000 AI before even attempting last achievements.
Some prices changed but text for them don't, also upgrades are messed up on saves that were running while the update went live pretty much forcing a restart.
When framerate drops and you run fast you can clip through zombies, when you clip through fatso and die when you have 4-digit combo you kinda want to stop playing the game -_-
The new lucky cat update is horrible, instead of instantly restarting the game I have to wait for the animation etc. Please revert it to how it was before!
The game gets super-easy once you unlock the last guy, but it's still a lot of fun to just destroy everything as it goes. Definitely need a sequel/level pack with more difficult challenges.
@Mucupurulent: yeah, it's called Slots, if it has 1 next to it, it means that ship has 1 weapon slot, if number 2 stands there, it means that the ship has 2 weapon slots. Finally, what may seem strange, when 3 stand next to Slots it means that the ship has 3 weapon slots
Too bad later Pro levels are designed mainly around hitting 2 button 50 times in a row. Previous SCGMD had more interesting designs, now it's just 'meh' even with fancy boss battles and achievements.
Having clear button next to listen is the best way to screw your players over and over again. While I love nerdook games, that horrible GUI mistake makes it a much worse game than it is.
Sorry to say this, but you have totally lost the spirit of SotC. SotC was not platformer with huge levels that have faces, it was about climbing and struggling with living entities, it had huge philosophical aspect. Also, making 'huge' levels is extremely easy in Actionscript once you discover that MovieClips are sh*t and start using BitmapData -_-
lol dude did you heard about optimalisation? lags as hell (i can run heavy weapons, space pips etc at full speed/quality but this one lags really badly)