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ModernDayKnight's Comments

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Aisleen

Play Aisleen

Apr. 14, 2018

Rating: 1

Re: the game itself. The review I found online here (http://awesomerthanthou.blogspot.com/2016/02/game-reviews-aisleen.html) covers a lot of my feelings about it.

Aisleen

Play Aisleen

Apr. 14, 2018

Rating: 0

Re: balance changes. Snack Time now weaker than coffee bun + meditation. (Intended?) This increases the need for and value of both cards in your deck. Feather Dodge chance improves the value of crow. Theoretical 100% dodge chance now exists. Quick Sketching to 30 is painful. Expanding one's deck and getting the best cards is now more difficult, and once you hit Stick Guy you can't "safely" try to expand your deck to get combo-friendly cards and The Big Guy (who is critical for lategame and is notably hidden behind Quick Sketching). This requires you to rely more on Sketching to get more copies of good cards. Feels like Studying got made a lot more rare (hidden behind Quick Sketching and unavailable.) If these changes are intended (reduce "infinite draws" and force more interaction with the combat engine), you've done well.

Developer response from cheng3939

Thanks for the review!

Exit/Corners

Play Exit/Corners

Aug. 16, 2017

Rating: 5

On chapter 12. I believe the other card game Beth refers to (not bridge) is called Euchre.

Rogue Fable II

Play Rogue Fable II

Mar. 26, 2017

Rating: 2

Oh, right, also spears seem to be temperamental about choosing to work or not and stealth is a gamble at best.

Developer response from Justin_wang123

Spear is because its 2 range on the orthogonal and 1 range on the diagonal, though this may change at some point. Stealth is up for a revamp soon.

Rogue Fable II

Play Rogue Fable II

Mar. 26, 2017

Rating: 4

I don't mind wizards having been nerfed into the ground (I actually thought they needed a buff to be viable because they fail to keep up in lategame), but the insulting bit is that the monster fire mage has longer range on the same staff of fire than a fire mage does.

Developer response from Justin_wang123

Pop into the forums and take a look at the longer explanation post I made. If you still disagree, just leave a comment, we can discuss it. My main thing with the range vs enemy range is simply that: you still have spells, you still have darts, you still have terrain tactics. Greater range should not be the only way you overcome range enemies.

WW2 dogfight, age of Warplane

Play WW2 dogfight, age of Warplane

Sep. 08, 2014

Rating: 1

No save, damage multiplier features don't work (if I do 10x damage with a shot to a fighter that ordinarily takes two shots to kill it probably shouldn't still take two shots to kill). With those two fixes this could be fun.

Stealth Hunter 2

Play Stealth Hunter 2

Apr. 14, 2012

Rating: 0

Kong Achievements are buggy. Then again, I completed this game before badges, so who knows.

The Space Game: Missions

Play The Space Game: Missions

Aug. 11, 2011

Rating: 3

When it is entirely possible to fail on the TUTORIAL, the game is really hard. =P

Hostage Crisis

Play Hostage Crisis

Nov. 16, 2010

Rating: 6

Black bombs are simple wall-breachers, good for breaking a wall and grabbing a hostage. low blast radius. Radio bombs are good for getting a goon on the other side of the wall from safety. Collateral damage. Note that they can also be used as remote mines. Grenades are good for bouncing around corners. LOTS of collateral damage.

Echoes: Operation Stranglehold

Play Echoes: Operation Stranglehold

Nov. 14, 2010

Rating: 4

...it's a shame the game itself is so cumbersome because it's an excellent production. Movement is agonizingly slow, weapons do pitiful damage, your anti-tank artillery is apparently designed to destroy little plastic army men... I wish I could rate this higher for the good voice acting and moderate attempt at a story, but the game itself has issues. Remember, Super Mario 3 has iffy graphics, tinny audio...and is one of the most playable games of all time--tight but not twitchy controls, excellent mobility...you get the idea.

Battle of Britain: 303 Squadron

Play Battle of Britain: 303 Squadron

Jul. 27, 2010

Rating: 13

Desperately needs pause or checkpoints (after every objective or fighter group?) or at the very least ENEMIES NOT LEAVING THE MISSION AREA. This has been the failure of mission 3. Although it kinda fits in a fridge-logic kinda way. Once you get in that cockpit, you're up to the mission...and if the enemy gets clear of you they hit unprotected civvies.

Arcuz - Behind the Dark

Play Arcuz - Behind the Dark

Jun. 04, 2010

Rating: 2

Poison is the best kind of damage, hands down. Any time you can do damage without actually being in melee with boss enemies that aren't staggered by your attacks...you want that. Long-term game, very Zelda-meets-Diablo. Make sure you use the guy's storage cases. High luck and high drop rate will generate more good drops. Good drops: customization gems, magic items, TOMES OF STAT INCREASE.

Dragon Age: Journeys

Play Dragon Age: Journeys

Dec. 01, 2009

Rating: 0

Personally, I like Entropy, Spirit, and Spellpower boosts. Ardum handles Creation, Spirit Healer, Spellpower, and the little bit of lightning he's got.

Sonny 2

Play Sonny 2

Jun. 11, 2009

Rating: 0

Angelee, Disrupt (off the Vicious Strike/Break tree) has two levels--the first drops 50 focus and one buff, the second 100 focus and two. That will kill most foes' focus pretty quick.

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