I do not believe that the battle upgrades for population loot chances are working. I don't really get people from drops often nor do I ever seem to get scholars from anything but kingdoms and sometimes city-states. Just got the title 'Great King' and am grinding down the diplomacy... I am so hoping that I unlock the last thing in the... city? The thing under Scribe. Don't spoil it for me for at least 30 minutes, please! After that time, I'm curious what that thing is and how do I buy it.
I've been pointing out a lot of things that are wrong with the game, but I must say I only noticed them and reported them because I absolutely love the game. I think that with a bit of work and perhaps some fancier graphics you are headed for a 5 star game here. Well done!
The remove feature for excess citizens is nice, but I don't use it. I have 866 / 168 / 500 population from finding people on the road in groups, in bags (!!!), or from battle loot. This is after a restart where I had something like 6000 soldiers and over 10 billion battle strength with 4.8 territory. As fun as this is, it kinda breaks the game. What I'd suggest is not adding citizens gained from fight loot to a player's total if it would exceed their territory total. Or at least consider giving an attrition rate of excess citizens each time the population counter finishes so that you lose 5-10 random citizens until you are back at your territory limit each cycle, this would encourage people to remove excess citizens on their own so they don't risk loosing precious researchers randomly.
After I finish the mini game rpg I will be completely reworking the way a lot of things work in the game. I am still not sure how things will work but I know I will be changing the random encounter system to have multiple zones rather than battle strength requirements, more enemy types, lower loot scaling by A LOT. I also am thinking of separating your civilization from your army. Your civilization will be mainly for defending raids...
Wow! You are fast. Great job on the fixes, those things work great now. However, since refreshing after the city state fix, I've been going through the x2.0 fight with a battle strength of 104000+ and diplomacy of 32% and haven't encountered anything that would reduce diplomacy. Just town guards and bandits. Before the refresh, I was seeing tons of those kingdom city guards or whatever those bluish haired guys were.
To replicate the bug I described earlier, try maxing out upgrades in this order; combat upgrades, then scholar, then soldier. I still cannot purchase farmer chance upgrade in the battle upgrades screen. Also please consider not removing maxed out upgrades from the upgrades screen. It makes it so that have to try to remember what they were, which makes trying to create an upgrade order list very difficult without restarting the game. It would also be nice to see what the maxed out upgrades are that I have previously purchased, this is mostly useful in battle upgrades.
When upgrading battle upgrades, I have had upgrading farmer loot chance get stuck twice now. Both times I have maxed out several other things first, but then the farmer upgrade button is not selectable while my level is still 1. I like the better rate of acquiring territory. Good game overall!
After I finish the mini game rpg I will be completely reworking the way a lot of things work in the game. I am still not sure how things will work but I know I will be changing the random encounter system to have multiple zones rather than battle strength requirements, more enemy types, lower loot scaling by A LOT. I also am thinking of separating your civilization from your army. Your civilization will be mainly for defending raids...