Can you at least take off the forced part of the invasion thing? I think a lot of players would prefer to activate the invasion on their own free will.
The balancing issues get out of hand so quickly. Things like adding 4% to armor doesn't mean anything when their stats are below 10 to begin with. It doesn't even add 1. If anything, you should have the upgrade give both +number and % bonus.
I think the humans on fire should die instead of running off screen. I mean this is an idle game so we shouldn't technically have to be active to get the humans. Either that or let us buy a zombie that kills them for us. Good game regardless.
I think your base damage number on your character should include what you have from upgrades. It seems kind of odd not to include that number in the calculation regardless of how small it is.
That is because there's two separate base damages, between idle and click. So it shows the bonuses from everything else applied to those (not including upgrades)
The AI could use some work. When there is only 1 enemy left, my raiders will split up randomly around objects and if any enemy happens to spawn, it will chase and get free damage while my raiders just ignore it and continue to chase their original target.
I think we need a better scrolling method. Using the mouse is kind of annoying. Would it be possible to add the wasd keys as an alternative map movement option?
Something is definitely strange about the math in this game. My vegetable farm is only 2.0 p/s and I somehow ended up with a number that wasn't a 0 after the decimal. What?
The "add an upgraded cell" doesn't automatically change the first cell of a new layer to upgraded so you need to click it manually to do upgrade it. I'm probably being super nit picky but I figure I'd say it.
I don't think the milk production (l/sec) counter is working properly since it doesn't add in the cow production. My production said I made 58 l/sec and only needed 28 l/sec for factories and yet my milk continuously went down to 0. I noticed that my cows only made 20 l/sec so I then added a few cows to counter the factories needs and boom, problem solved. I think that needs to be clarified for new players. It makes me wonder how the auto milker l/sec even contributes to the game except for getting higher milk reserves.
I think there should be an option to show all numbers in scientific form rather than random gibberish words. I can't even pronounce something like "novenquinquagintillion" properly without stuttering or messing up, let alone try to figure out how many 0s that is.
I find it funny that everybody leaves with their bladders full of whatever and decide not to use the restroom on their way out. Good luck getting home with that.
That is because there's two separate base damages, between idle and click. So it shows the bonuses from everything else applied to those (not including upgrades)