Unfortunately the progress in the challenges (win 1-3 or then lose 1-3 trophy) rather seems to be: win +1 three times then lose -3 right after that, for the net result of a pure wasted time. Let's not kid ourselves that this is RNG...
Please give the ability to buy back broken items for base gold price, because it takes way to much micromanagement to keep everybody fully equipped as of now.
In this game you are forced to test your luck when you:
- hiring heroes
- rolling for skills
- unlocking gem slots
- creating higher level gems
- opening soulstone chests
- buying enchantment and tactical cards
- opening item chests
- flipping hero cards.
I understand the fact that the chinese culture obsessed with gambling and luck, but we are not. Remove some (most!) of the luck necessary, because it's just simply disappointing when your invested time and energy goes down the drain in a blink, just because you are _forced_ to risk what you have.
Gambling should be a choice, not mandatory!
Good event, thank you! Too bad I'm 1 swim ring and 2 bikinis short to turn in the quests the last time. Not to mention my horrible luck on heroes (only 3 T3s from ~100 tries), but thats how it goes.=)
Is the condition mechanism really needed? Isn't there enough random element to deal with already? It's kinda annoying to rebuild all armies every day, especially if you can't make at least as strong army as you had the previous day. I would bet a hefty sum that the cubic usage for rerolling a condition doesn't take more than one percent of the total spending of the players. So what's the point?
Thank you for your suggestion. We'll pass this along to the team for future consideration.