wow what a lame game!
It's like running on ice and the blocks don't even stop you. you end up just spamming the up button while you hold the right button on stage 1. stage 2 sucks how you slide around when you should be stopped. stage 3 is way too easy and the boss is horrible. I jump on him and I kept turning red and falling from the same spot over and over again while I was flashing from red to white. I'm going to try it again just for the card.
a little hint: buy fuel send it to sekir bashka and wait for them to make gold. Sell the gold to quibba and wait for them to make jewelery. Sell jewelery to the north western territories. this way you don't have to travel all that much. You just go to map and if you have vehicles the days will pass and you wont burn fuel.
this game definitely deserves at LEAST one hard endurance badge. I think there should be a very rewarding badge for those who complete it because I've been playing for days and it's not over yet.
in the current state it needs a lot of work to be a solid TD game. The genre is packed with incomplete games like this.
Your game (style) has a lot of potential for depth and expandability whether you choose to fine tune this one or create a "part 2" is up to you, but I think it is well worth the time.
Research, economy and a military is a very interesting concept. I've just started playing so I'm not sure if you've got the balance in order.
Off the top a few things I would like to see are
enemy health
enemy names
enemy types seems like we're picking a class for something and maybe an arch rival or something to that affect.
a description pop up when you put your mouse over something
better graphics including back ground
oin game directions/reference
I like the concept a lot and I hope you find the time to tweek and peek it. good game, great concept so I gave you a 5/5 with the hope you continue your work =)