well actualy strongest setup is mace + shield , on easier dificulities it is faster to run 2x 1h melee , evrything 2h is weak and survivabilty drops a lot
Thanks a lot! All these prototypes I'm kicking out is more to test the concept and see if it's worthwhile to turn into a full game based on feedback. With that said, one of the biggest comments in my last game, Fish Legend Fish, was that the game was too short. So with this game I tried my best to extend the gameplay a lot more than there. There's certainly more room for improvement on that front so I'm getting there!
Guys just ladd "skip animaton" button in option and the game will have 3 stars more in ratings ;p, seriously this game is ok but it begs for such an option.
gave this game 5/5 because it utilizes new idea and its quite cool, just there is way too much grinding for new levels, please lower exp needed for leveling.
Sory to say it , but this game is terrible, probably 1 of worst of this kind i ever saw, and i saw few k of them. It feels more like aoutogrinder than shooter and thats what in fact it is. So in shooters cathegory it gets 1 star in grinders dunno there are worse ones , maybe something like 3
It's always that with some players. If there was a cap to upgrades they'll be disappointed about that.
Give them a way to play how much they want and they call it grind.
The game can be considered finished when you defeat the boss. After that it's simply a way to replay it every time.
Edit: The user express more than this words.
Solution for most annoying puzzles:
throwing granades use fullscreen last granade trajectory is easiest to get if u get down on a ladder a bit; shooting buttons Use radio explosive ; 7 buttons combinoaton is 12457 ; cargo transportation get at the top of crates ,jump and press button when u will be falling down as late as possible; confusion dont do it ;p
It is quite awesome game, just party creation sucks badly, need to draw 10-20 x to get good setup,seriously let us make those guys whatever way we like. And make game bigger, after party is trained it would be cool to have more things to destroy,than just current final boss.
That ability to choose manualy monster level ,made game too easy and boring, also you could add some special Boss levels unlocked when player meets certain condictions, would be cool to stop from time to time and try to get best gear possible to beat boss,instead of just run and switch items evry few sec.
would be much better if you will stop thinking colecting money for upgrades is a good idea. Shooters are about shooting and avoiding dangers ,not colecting crap.
Uploading a version very soon that will grant gem value when they fade but will grant a little bonus if you go out of the way to collect them. Thx for the play :)
Game would be much better, if u put some effort in makin sure it is possible to pass trains, now its pure luck and thats makes only f class and e class + shield realy playable, and thats a pity.
1) keyboard control for movements and mouse aim is a standart
2) people like to shoot at monsters and avoid bad thingies, they dont like to collect anything ,it should autocolect and dont bother player with it
3) some more boses would be nice 4/5 *, but only because its not idle and/or multiplier , honestly should be rather 3/5*
this game loads evrything very long AND forces you to run tutorial = 1 star,there are many people who hates tutorials and not many developers that allow to skip them, not to mention not many who simply dont make tutorials, because they are completly useless
good game , upgrading penguin isnt obvious, just u could add 2k fly high and double what it is flight right modes, and add distance meter to clasic mode please.
upgrade system is good, could be even 5 stars ,if you would not fail to understand that coin colection in shooting games is not funny and make them way worse that they would be without it.
Arena takes too long and i am geting now same rewards at 26+ thtat i used to get after 5. And its extremly boring because need to watch weave 1 all thge time . Cant they start from weave they not killed on the last visit instead? Or make that check if they will win easy thingy work thru weaves.
Thanks a lot! All these prototypes I'm kicking out is more to test the concept and see if it's worthwhile to turn into a full game based on feedback. With that said, one of the biggest comments in my last game, Fish Legend Fish, was that the game was too short. So with this game I tried my best to extend the gameplay a lot more than there. There's certainly more room for improvement on that front so I'm getting there!