amazing game, small suggestions with the items, a bit larger range for the snap into the correct socket, was a bit annoying more than once
and i'd love so see a fish that dealt more damage, nothing huge, but just a bit of scaling so they all arent a 3-4 range
certainly not a bad game, just feels very linear in its upgrade progression, maybe adjust prices to make it more free choice and not just buy whatever is available when you see the "!" on the shop button
this fourth installment of the series is such an improvement in so many ways, i only find that the gold gain in this one is just a touch to low, this may have been intentional as to give it a grind factor that it lost from the third loosing the card gaining aspect, but it really just doesnt feel like you are earning enough gold for the time you are putting into a level
I'm sad to say this instalment of the series disapoints me. The other games took more inginuity to down a tower. I also have a major grevince with the parachutes, they simply do not function well with that backward swinging motion. If you wanted to add that as an animation, a few swings for visual purposes I understand; however, the fact that the animation affects how they fall is a huge problem, when i see the arrow at a particular point and I click, I expect that bomb to fall directly down from that point. The issue is it doesnt, and the swing has a large enough arc backwards to make it very confusing as to how to accurately time when to release the parachute.
love the game, i only have one complaint really, i figure you have the maps constructed by random, but sometimes that results in a pit of sorts where it is completely impossible to get out short of having the pally stomp, which can be frustrating unless you are lucky enough to be one at the time or have one by chance right there next to you in the pit, and another situation i ran across came from the same issue of the maps being generated through randomization is a complete blockage of moving down at all, its only occured to me twice so far, but the blocks did line up nicely to prevent me from moving down completely, again only avoidable if you are a pally or one is near by, however on a more positive note the game is amazing
adding to my comment i made earlier, i would also like to say maybe in future versions make it a little less grindy, it can become tiresome and boring occasionally, i like that the game takes time to complete but maybe just a tad to long
great concept, but as many have said just a few small things that make a huge difference in the game, when i set where i want my troops to go, i want them to go at that moment, and i dont want them to move on their own past that point, the other thing i think ought to be there although certainly not a requirement for the game, is some sort of bestiary with the stats of all units, notice how we do get access to that green line of upgrades for quite a while so we dont very well know what we are fighting, also being able to know at least see what the colored ones stats are would be an immense help and take out a lot of frustrating trial and error just to figure out what can at least hurt one, otherwise it is a great game, if not just repetitive trying to keep your units in one place (a, click, a, click, a, click) ;P
game has an amazing concept, however, work on the controls a little please, it was the only thing i found wrong with the game, and just came to be a nuisance sometimes, otherwise congrats on a thoughtful work
i'm sorry, this game is not even close to the first one, i wish you had kept it exactly the same and just altered what robot was in pursuit of, this one just has so much repetition, and while i understand thats going to happen in games, this one just had to much repetition that was unnecessary, also i felt that the game lagged quite a bit and often for simple things
To Sebine.. these games do not nearly require you buy a new system every time a new model comes out; thats an extreme exaderatgion. Would a graphical control be nice for the game? Sure. But its far from necessary. I have personally played these games on computers that are 4-5 years old in comparison to when the game was released and the game still ran fine, imagine that. These games all lag, and if you read the text when playing the game it actually tells you it may start to become more and more laggy now. It is just part of the game.
not sure if this is a glitch or not, but when you use fast forward the planes do not move faster (though they seem to fire faster), and pineapple bombs dont tick down faster, just something to take note of
great game, only complaint i have against it is when you drop the virus, if it happens to land directly on top of a person they eat the entire drop, kinda dumb and turns into an instant fail in the later levels