GATM, it's true, everyone will buy tons of invisible portals now. However, it's just because it's new. When something new comes out everyone feels they just HAVE to get it (and I'm not saying this is bad). Anyway, invisible portals are useful for different stuff than regulars, and viceversa. If people prefer the invisible portals, it's only because they'd never had the chance to use them before. It's only natural that some people stop buying the regulars; I have 30 of those. ._.
tl;dr - Invisible portals and regular portals are used for different stuff, thus they can't be compared propperly, meaning there's no telling which is better than the other, so the price is ok as it is.
@MetalLift: You miss the old version of the game you say? Lemme go through this with you...
- The game now allows you to get new blocks. How on earth could that be bad? You get more options to choose from. If you want the old blocks they're still there.
- You can also get new smilies. Again, more options.
- You can now also get more max energy, which you couldn't before. Again, an improvement.
- You now are able to have friends, which you couldn't before. You can even chat.
In conclussion, the game is far more developed than "the old version". What you miss might be your old friends, but that's not the game's fault. The only thing the game did was develop.
GATM, invisible portals may be able to do stuff regular portals can't, but there's just some times where you want people to see the portals (e.g.: a spaceship or such). They're clearly different stuff, they work out differently; not necessarily one is better than the other.
@Sandro07: Well, it would be worse if you weren't able to save at all. instead of advertising other games in the comments, try sending your ideas to improve the game to MrShoe. (julian@everybodyedits.com).
@Yoshi: I confuse zombie doors with zombie gates. The idea was that the floor under the spawn is made for smilies and the zombies would fall through it and go below. I suppose I didn't explain it thoroughly as I should have though :c
@Shakiot: There IS an option to do that, and that is using the commands /potionson and /potionsoff, that allow you to choose which potions to block. For more information refer to the help section.
PussinBoots3000, there's 1 second of invincibility, not 3. If you lag at the start, you might be unable to move for that second, so you get zombified. If they made it 3 seconds it would be too easy to avoid zombies, and if they made it less than 1 it would suck. It's ok as it is.
For anyone having problems to load EE, I've posted a thread here on kong about how to solve the issue. You can read it here:
http://www.kongregate.com/forums/64-everybody-edits/topics/323871-loading-issues?page=1#posts-6812181
The zombie on spawns problem could easily be solved with 5-second period of immunity after spawning. I doubt it's THAT hard to code into the game; they could put in zombies, they can add this little thingy. Protect potion should also be useful for once and make you immune to zombies as well.