Nice game but I think this game should also have mouse control. Click to go up release to drop (Like Fly The Copter). Although there is still left and right controls ...
Thanks for being specific with how to do the mouse controls. I had not thought of clicking to go up (that was the main issue with not doing them), so now I will likely be able to include it :) EDIT: I am currently trying to implement your idea in the Reboot! :)
I followed your tutorial again and saw i used "Group for this actor's colliding shape" instead of "group for colliding shape". Now the bullets work properly. But may i ask you what is the difference between those 2.
P.S. Thanks for your help but i may keep asking questions later on but right now I'm doing good.
The "group for this actor's colliding shape" is a very rarely used code, but it is indispensable to some programmers. It is designed for those who use multiple collision shapes on a single actor, such as animation that includes a sword. Those animations can have multiple different groups attached, and that code allows programmers to figure out which one was hit. For the majority who use one collision shape per actor, it's not needed.
I actually figured out what i was doing wrong after i posted that comment. I have one problem (sadly) the bullets wont disappear when they hit an actor and the actor does not die by the bullet. I don't know what i am doing wrong. please Help Again.
I followed your tutorial but then realized you were shooting from a previously made actor. I want to know how to shoot directly where your mouse is (out of nowhere). Please help.
If you want to shoot directly at the mouse, no movement (like in a shooting game), just use the "x of mouse" and "y of mouse" coding alone, without any subtraction. If you want to shoot things directly, then just use "if mouse was released on self" coding in the actor's code itself. Does that make sense?
When it's done ;)