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monsterjamp's Comments

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City Siege 3: Jungle Siege

Play City Siege 3: Jungle Siege

Jun. 14, 2012

Rating: 0

@ethan243 that would be cool.

Stick Figure Badminton 2

Play Stick Figure Badminton 2

May. 31, 2012

Rating: 2

There is a glitch everytime i start a new round the game looses focus.

Insectonator: Zombie mode

Play Insectonator: Zombie mode

May. 27, 2012

Rating: -5

Guns don't really work in this game.

Infectonator : World Dominator

Play Infectonator : World Dominator

May. 26, 2012

Rating: -4

Where is the 84th city???

Mr. Goldfish

Play Mr. Goldfish

Apr. 19, 2012

Rating: 0

When is the "reboot" version coming?

Developer response from Abigayl

When it's done ;)

Mr. Goldfish

Play Mr. Goldfish

Apr. 17, 2012

Rating: 2

Nice game but I think this game should also have mouse control. Click to go up release to drop (Like Fly The Copter). Although there is still left and right controls ...

Developer response from Abigayl

Thanks for being specific with how to do the mouse controls. I had not thought of clicking to go up (that was the main issue with not doing them), so now I will likely be able to include it :) EDIT: I am currently trying to implement your idea in the Reboot! :)

Mr. Goldfish

Play Mr. Goldfish

Apr. 17, 2012

Rating: 0

Fun and Addicting :D

Developer response from Abigayl

Thanks.

Learn to Fly

Play Learn to Fly

Apr. 09, 2012

Rating: -2

In the achievements tab click on the medium "Achieving the Impossible Badge" on the period there is a random YouTube link.

Learn to Fly

Play Learn to Fly

Apr. 09, 2012

Rating: 1

I thought i would never get to 6000 feet but then I read the comments...

Elephant Quest

Play Elephant Quest

Apr. 07, 2012

Rating: 5

Took a while but i got all the badges :)

Stencyl Tutorial 4: Mouse-Based Shooting

Play Stencyl Tutorial 4: Mouse-Based Shooting

Mar. 25, 2012

Rating: 1

I followed your tutorial again and saw i used "Group for this actor's colliding shape" instead of "group for colliding shape". Now the bullets work properly. But may i ask you what is the difference between those 2. P.S. Thanks for your help but i may keep asking questions later on but right now I'm doing good.

Developer response from Abigayl

The "group for this actor's colliding shape" is a very rarely used code, but it is indispensable to some programmers. It is designed for those who use multiple collision shapes on a single actor, such as animation that includes a sword. Those animations can have multiple different groups attached, and that code allows programmers to figure out which one was hit. For the majority who use one collision shape per actor, it's not needed.

Stencyl Tutorial 4: Mouse-Based Shooting

Play Stencyl Tutorial 4: Mouse-Based Shooting

Mar. 24, 2012

Rating: 1

Yes the collision groups are okay. The bullet hits what i want it to hit but it does not seem to follow the "Kill Self" command.

Developer response from Abigayl

Can you screenshot the coding and send me the link? Or, better, could you upload it to the Forge and tell me the name, and I'll take a look at it?

Stencyl Tutorial 4: Mouse-Based Shooting

Play Stencyl Tutorial 4: Mouse-Based Shooting

Mar. 24, 2012

Rating: 0

I actually figured out what i was doing wrong after i posted that comment. I have one problem (sadly) the bullets wont disappear when they hit an actor and the actor does not die by the bullet. I don't know what i am doing wrong. please Help Again.

Developer response from Abigayl

Are the two colliding? Check your Game Center -> Collision Groups and make sure the button between the enemies and the bullets is green, not blue.

Stencyl Tutorial 4: Mouse-Based Shooting

Play Stencyl Tutorial 4: Mouse-Based Shooting

Mar. 23, 2012

Rating: 0

I followed your tutorial but then realized you were shooting from a previously made actor. I want to know how to shoot directly where your mouse is (out of nowhere). Please help.

Developer response from Abigayl

If you want to shoot directly at the mouse, no movement (like in a shooting game), just use the "x of mouse" and "y of mouse" coding alone, without any subtraction. If you want to shoot things directly, then just use "if mouse was released on self" coding in the actor's code itself. Does that make sense?

Gibbets

Play Gibbets

Mar. 14, 2012

Rating: 2

Whats the point, they die after you free them.

Netbots

Play Netbots

Mar. 11, 2012

Rating: 4

quick easy and fun 4/5

New York Shark

Play New York Shark

Mar. 10, 2012

Rating: 1

No high scores :(

Mutilate-a-doll

Play Mutilate-a-doll

Feb. 26, 2012

Rating: 11

Hold X :D

Mutilate-a-doll

Play Mutilate-a-doll

Feb. 25, 2012

Rating: 4

Tip motorjoint items with the jet.

Geosketch Two

Play Geosketch Two

Jan. 20, 2012

Rating: 0

This game shpuld have its own chat or be able to share user content.

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