I made a custom stylesheet to make scrolling better and compress the inventory/bank. It's at https://userstyles.org/styles/172802/quepland-fixen if anybody else wants to give it a go.
Fun game, I'm looking forward to seeing these mechanics fleshed out. I have to disagree with everyone complaining that it's too hard or doesn't work with a keyboard. I was going to criticize the lack of keyboard input configuration since different players are comfortable using wildly different sets of keys (and this game certainly uses a lot of keys), but I see the standalone demo has that so I guess it's on your radar.
Bug: LT is mapped to CTRL even though the pause menu says it's mapped to SHIFT.
Fixed ;)
For the keyboard thing, it depends a lot on if the player is used to play "hardcore" platformers with this device. Combined with the fact that we use a lot of keys, we understand that some people complain.
But anyway, we are glad to see that this is not a global issue ;)
Thx for the feedback !
@XxXPwNtAsTiCXxX: 3x3 protium cells generate more heat than 3x3 quad nefastium cells because quad cells only get 1/4 extra pulse per tick from adjacent cells. So each cell in an isolated quad generates heat for 3 pulses per tick (9 times base heat generation), and in a quad surrounded by four more quads each cell generates heat for 3 + 16/4 = 7 pulses per tick (49 times base heat generation) which is less than 6 times what the isolated quad produces; however, a single cell surrounded by four more single cells generates heat for 5 pulses per tick, which is 25 times the heat generated by an isolated single cell. It turns out single cells are the most dangerous type by far in blocks.
Fixed ;) For the keyboard thing, it depends a lot on if the player is used to play "hardcore" platformers with this device. Combined with the fact that we use a lot of keys, we understand that some people complain. But anyway, we are glad to see that this is not a global issue ;) Thx for the feedback !