You're right. I guess I was too hopeful for a well-balanced strategy game rather than rock-paper-scissors online. I'll go hone up my psychic powers since you can't read eye cues and body gestures on the Internet.
I'm not sure if anyone has discussed this yet and I'm too lazy to read through all of the posts. It's an addition that feels natural to me. After one player successfully switches out, before another character comes into play, allow the other player to choose a rest or a switch. Would the energy strategies be thrown off? If so how about just allowing a switch?