Terrible collision detection, no warning from when enemies appear from the sides, sluggish controls, slow moving main dog and it's hard to tell what size you are in relation to others. The music is generally okay but you've poorly executed a good idea. There's a reason why this game isn't widely known.
*2/5*
The physics in this game are pathetic. I can have nothing on the other side, hold in the direction I want to go and still fall. It's essentially luck to win depending on where the balls land.
*1/5*
If you want badges go and see Greg. It has nothing to do with the game developer as long as the game reports statistics to Kongregate's servers. It's a fun game, but very same-y and does get boring after a while.
*4/5*
Lacks a save function, just like the first. Was quite enjoying it until the second night in Jonestown let me down. It just goes on, and can get quite frustrating when the only way to kill the soldiers are to get headshots, and yet you miss at point blank as they mash away at your barricade. I just don't understand the hype over this game.
*3/5*
Really really fun game. Gutted that I died on Level 48, when a blue ball hurtled into me as soon as it spawned, but it was still really great. Could do with a larger target though. *4/5*
Not a bad game. I didn't think it was as fast-paced as it could have been, and the weapons were a bit poor and uninteresting, but otherwise it was alright. The last boss was pretty cool, and I would have loved to get his gun at the end of the game. A sandbox/level editor mode wouldn't have gone amiss either.