The red note DOES indeed properly show the combination to the safe. I know attention spans have become shorter and play sessions are more and more rushed, but when the gamers don't even pay attention to clues that have anything but the obvious in them, you know it's time to take a step back and remember what these games were originally about ;)
Speaking of Myst, this reminded me of URU, with the cloths, swirly connection symbols, and most notably the cleft. Would those be nods to that game or just a coincidence?
I don't know if Mark even played in it but I do (but only the begining :-(. Don't know enough about URU then to much, but if not MYST - our game would be text adventure or not exist at all. PS. Your avatar - it's from Broken Sword adventure? It took me a while to remember where I saw it. |
Message form Mark: Now that You mention it I think the great gap in the Australian desert from Myst might have been an inspiration for me, but not straightforward. I have played Uru: Ages beyond Myst and read the book Myst Reader The Book of Artus (with I strongly recommend) and I remember the landscaped "painted" by the authors had great influence on me. I wthink they were sitting somewhere in my mind when I was creating the world of AGOT.
I fixed it. Now it should be OK