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Game comments and reviews
Dec. 22, 2015
It's a bit too easy. I haven't had a single level where I wondered if I was going to make it. I actually haven't looked at the goal after the first few levels because everything died anyway. Died so fast in some cases that I didn't even have time to pick up the coins before I went back to the upgrade screen. I like the normal infectionator games, but this was just too easy.
Dec. 06, 2015
Please stop the ui elements from moving. I mean the colour picker and the text on top. It takes the focus away from the actual game field and to me is annoying as hell.
Aug. 07, 2015
I would love it if the hero tableau could slide to the top (or something similar) to give me a better view of all the heroes. I love the design and ease of use of the game, it's still in beta but it feels real nice already.
Aug. 05, 2015
The concept of the game is great, it's just a bit slow. I spend more time waiting on the animations to finish than actually playing. Maybe speed it up here and then? Especially when I finish a level, I actually go do something else rather than wait for it to finish the animations. Like write this comment ;)
Jul. 11, 2015
I'm missing information about how much each update is going to give me. Now i'm flying blind on which update to aim for first. For me half the fun of an idle game is in optimizing my buying but i can't do that here. Otherwise, it's a nice game
Developer Reply
I consider your suggestions and work on them.
Apr. 13, 2015
So i defeated Zazek before ever finding out you can change the monster power level in every level, giving you extra levels for defeating it at high power...
Mar. 17, 2015
The fact the color of the number changes if the line is correct makes this game really too easy, if your not sure you can just guess and see if you're right.
Feb. 12, 2015
The font that is used for the levels of the rabbiteers make it very difficult for me to distinguish between the 8 and the 6. Perhaps something to look at in an update?
Dec. 02, 2014
Game doesn't load, just shows a black screen.
You get points for every block that is thrown up, it doesn't matter if you stack it or let it drop. In fact, for your score nothing matters but the amount of blocks the game throws at you. If you stack higher you'll lose sight of the ground and can't get it back even if you topple your stacks. I'm sorry but this is just really bad. Make the score stack dependent or make the screen move up and you need to keep your stacks on the playing screen. Also make some way to go game over, or reset. At the moment it's a physics engine and a counter, but not a game.
fixed, sorry! :(
This is not a game. It's more like an interactive movie where you can set the next step in motion. You can't even decide which 'prank' you want to pull on the teacher you have to follow the exact sequence. It's also not always clear how to do the pranks, such as 'stick chalk up nose' even though it points where to go and how to move your mouse it still was hard to get this to work. On the bright side, the art work is well done and this could be made into a game. Perhaps by having to get a number of prank points in a certain time frame, having the teacher move around and earning new pranks for succesfull pranking.
Sep. 07, 2014
I'm not that good at this game, which makes the long dead sequence very annoying. There's rounds that I'm waiting longer for the dead sequence to play than I'm actually flying. Can you please let me turn this off?
Sep. 06, 2014
My problem with this game is that I'm hardly seeing any difference in outcome between actively trying to play and just kick and let the thing fly on it's own. For a wait and see game there is way too much grinding to proceed.
Jul. 05, 2014
controls are too unresponsive to play the game, it just turns into a frustrating 'will the character respond' game rather than being able to actually play. Can't even get the first achievement because it's just unplayable.
Apr. 15, 2014
Let me disable voices. ALL voices. Please. I do other stuff while playing games and music and sounds ruin it for me. Let me decide if I want to hear a sound for myself
Aug. 30, 2013
Maybe add a short text at the beginning saying this is week 2 and where to go to play week 1. I thought something went wrong with the game that I started in week 2, not realizing there was another game for week 1.
That's a great idea mormel, thanks! I think I will actually add a little warning when the player clicks Start for the first time, asking them if they've played Week 1. Then that can just disappear forever after you've confirmed it once.
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