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Game comments and reviews
Jul. 24, 2020
after a couple days playing the game got stuck on a dev console, apparently triggered by a wildsmith, that I couldn't close, so I refreshed... looks like I accidentally hard reset :(
Apr. 29, 2019
Not even Indiana Jones' Sling has the same range as a bow xD What about: increase damage or add some effect and decrease range?
Apr. 15, 2015
The game is wonderful but ..oh so heavy for my laptop. Please, add an option to turn off animations in the city; a zoom out button would be nice too.
Oct. 14, 2014
To every new player: get to lvl 100 before asking eveything in chat.. or just read a guide.
Apr. 08, 2014
It's not the badge the is long, it's just the game that is laggy and boring.
Mar. 18, 2014
mass migration? why everybody talking about that? we need new content, new cards that can change the meta, new tournaments mix, maybe a only common cards touney or a 8 people cup with rewards? or drafts? just do something pls the game used to be good but it's getting boring
Jan. 23, 2014
Aa couple of things that might be useful to new players. If you press down while in air you'll fall down quickly, useful when the game speeds up, the jumps are longer and that makes you miss enemies. In the jungle you can pass through 2 adjacent obstacles (Tron like) if you have a perfect timing.
Nov. 07, 2013
still wondering how can he perform a 170 metres jump...
Oct. 08, 2013
Double the selling price for reward cards, please. Also, make that upgraded cards' selling costs can't be less than the cost of the 2 original cards
Oct. 05, 2013
great story, autobiographic? :)
Apr. 14, 2013
where is my gun?? where are the zombies??? wait.. i have to read all this? -_- hmmm... i think i'll keep the background music and fall asleep
Mar. 27, 2013
great game overall, just one thing, battles are a bit slow which makes farming uncomfortable, not so bad as you won't really need to farm a lot.. anyway faster animations, a 2x button, Auto Attack, and such things would be nice
Mar. 14, 2013
What if when we save a deck, it stays saved even if we remove cards from it (becoming greyed). Then we could rebuild the deck with a simple button that automatically takes the cards needed from other decks or from card pool saving a lot of time.
Jan. 10, 2013
power outage, you were damn right dude :'( should I start a forum thread complaining for you cursing me with bad luck telling that all those bad things could actually happen? (sigh)
Nov. 20, 2012
Dear Santa, for this xmas I'd like: faster battles and dungeon movements (cut graphics), item comparison menรน, ingame skill descriptions, a sort of a story (maybe some dialogues here and there, funny elements etc.), auto movement in dungeon, loot all button, no more click to open chest after win, crafting matrix doesn't reset, a better, wider, customizable store house, item fixed in inventory and not following improbable paths, spells improved and described (duration, damage), maybe some multiplayer endgame aspect... the rest of this game is not good, is perfect. just remove all unnecessary things and all things that make us want to create a bot playing for us and you'll get a very good game, but if you listen one last time to your players you'll set a milestone in the history of rpgs. loved it, but 4/5 and favourited.
Oct. 10, 2012
Thanks God Madagascar has no city to infect!! *__*
Sep. 16, 2012
element+Y+Z-X-1 .....
given X = length of a row, Y = the sum of the elements in that row, Z = the number of elements in that row, for each element of that row the number of squares that can be SURELY blakened is: "element" + Y + Z - X: negative results count as 0. the same is true for columns.
Sep. 09, 2012
Very good game, simple, fast, playable. Just a couple of things: - remove that A10 website ingame link and put in on the title screen or anywhere else. It's really annoying when i accidentally hit that button, opens new tab, my game freeze and i have to refresh. - WASD controls would be appreciated Anyway 5/5, keep up the good work!
Sep. 05, 2012
the world didn't need another time wastin cash involving ccg
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