2/5 Add some feedback to the UI: Stats for the rats, maybe drop chance / gold find stats so we can see what we're getting for those luck points. A more thorough writeup of the instructions, crafting recipes, and requirements to prestige would be great. I have also noticed that sometimes I lose two minions at a time instead of one, this seems to change at random when I reload the game.
Achievements 12/12, Hats 7/7, Endings 16/16, Badges 0/2.
Tried restaring, reloading, clearng cache, I've played through this game more times than I ever wanted to.
3/5. Fairly fun game, at first. I finished all 51 levels to get the badge but it took me days to do it because I was tired of playing after the mid 20's. For a game with so many levels I would suggest some kind of upgrade scheme, something to keep the levels interesting. It was also frustrating when the bow was near the right edge of the screen, I couldn't draw or move it once my cursor hit the chat box.
STEP 1, buy a bipod. Do the training mission, get all the bonus cash. Your starting rifle sucks so 10 headshots will take some work, but it's doable. STEP 2, buy the best bolt action rifle, sell your old one. Buy a sling and the best scope. STEP 3, Do missions up until rescuing the commander. You should have enough cash to buy the best semi-auto rifle. Grab it, you'll need it to kill the two guys fast enough. The rest of the missions I went back to the bolt action just for the higher accuracy, never did need any drugs.
Speed Deck: 1 Reaper's Bounty, 3 Bag of Crystals, 1 Kamikaze, 1 Peasant, 2 Dwarven Boon.
You'll start with all your cards out and have enough of everything to play kamikaze and summon your peasant. Doesn't score high but wins FAST. Only level you have to be careful on is forest one where the AI uses Velocity, don't play Kamikazee until after it plays Velocity.
An option to buy more than one booster pack at a time would be great... especially with the strips, lol. I have 5000 of them and it takes a while to redeem so many 50 at a time.
I've spent the last hour tearing up cards to clear out my inventory so I could make a decent deck without scrolling through 100 pages of cards... Please, add stacking so we don't have to see each individual copy of a card. And also add an option to tear up multiple cards at one so I can clear out a whole stack.
so... I click start, and my guy starts spinning, and spinning, and spinning. If I move the mouse in the opposite direction I can ALMOST get him to stop... rather irritating
In response to the top comment saying this game is unique... I cannot recall the name at the moment but there is another game exactly like this on kongregate, this is simple the holiday version. And it's much easier than the original.
As Toge111 said, some of the upgrades need further explanation and multiplying the resource values by 100 would allow for more noticeable changes from the percentage based upgrades.
I also agree with frae2 and SkipMe, the wood cutter should not move, balance income by adjusting the gather rate, not by having him move randomly. Also the enemy gatherer should be a valid target. 3/5, Solid base, I like it, but needs some fine tuning.
Can't customize your deck, no level select in normal mode, challenge mode is based FAR too much on pure luck. I like the idea but it needs work, I don't think I'll even play this to get the badges. 2/5
I click a full heal potion, I have 23 of them, it uses 22. I click a heal scroll, I have 5 small and 2 big ones... it works for the first two, then uses all the rest, big and small at once. Bottom line, too many problems in this game 1/5
I was able to get all the achievements save one. Somehow I skipped one of the enforcer rank achievements... got guild leader, but not the commander a few levels down. Decent game, overall though it'd be nice to be able to check your HP before you fight.
One-page tutorial infographic coming up!