A great game, but tbh I think you did a bit too much too soon. Every level you were adding something new, so much so that every level you just had to learn the new item, rather than doing harder puzzles with the stuff you had already introduced. There should be more levels with a bigger gap in between introducing new puzzle elements. Good though, 4/5.
Not bad, doesn't really set it's apart from the norm other than the addition of badges. The lag for me was absolutely terrible. I am on a laptop so I often get some lag with a lot of games, but for what was on screen in compared to the lag I was getting was mental. You definitely have something wrong there and you should look into it. There is very little going on, a few bubbles here and there, music and some light effects. Definitely shouldn't lag like that. 3/5.
Great! :D I really love all your work, and this reemus is just as good as the others. I like the expansion of being able to switch characters and having multi-screen puzzles in this one. Nice one!! 4/5.
It's ok. The combo system is alright, but to be honest I played i for probably an hour on the same map, and eventually died anyway. It's incredibly slow going, and I found it kinda boring. But I can see it's a pretty good game and why others like it. 3/5.
It's ok. Completely random which is a minus, as it makes the game at least partially based on the luck of the play. The concept is ok, but it's still just an avoidance game. 3/5.
It would be good, but the friction is far too high, and by not having a time limit to survive for after you finished placing the blocks like in Super Stacker it's basically broken. As early as level 2 I would placer the blocks fine, but then they would start slowly vibrating and moving...but very very slow. It would take like a minute for the objects to shift and fall off.
It would be good, but you broke it because of this. 2/5.
Not bad. A fairly entertaining puzzle game that is not too hard to be frustrating. But the puzzle ideas themselves and the concept is not that exciting/fun. 3/5.
Great game. Obvious inspiration from Achievement unlocked as mentioned, but think you still create something that went a good step further in being original and innovative. Well done, very cool game :) 4/5.
Nice and soothing spot the difference game. I preferred this to the 5 and 6 differences games. They were a bit too hard although some of the art styles and images were more interesting. But this one is used to tell a story and the art itself is still very good, while not hard enough to cause frustration. Hope you make another. 4/5.
Seems like just one big tutorial to me. Played the first few campaign levels and not enjoying it. Not easy to play and not interesting enough to bother learning how. I might try sometime, but for now...bleeeh. 3/5.
Ok, this seems to be sorely lacking some testing. The first level is the hardest, then the second level, and then from there on out it's easy as anything. Your knight single unit is easily capable of holding of the enemy solo, until you have maxed out all your other forces. Then massive charge to the enemy castle and it's instant win. It's worked in all but the first two fights where it was just an all out grind until eventually you managed to win. Seems a completely different game than the first 2. I LIKE IT, and the card concept is also good, the other 2 were just as easy as well. I would lower the difficulty for the first 2 levels, and then up the difficulty from there on. 4/5.