A few ideas: make some sort of indicator as to what finishes a level. It seems fairly random as is. Also, when getting the multi-shot, something denoting how many of those you have left would be nice. Tangible effects of upgrades would be nice as well (changes to the ship/tank/tower thing). "The one ruler to rule them all." 4/5
Lets see here...areas for improvement: The graphics are insanely sub-par, collision detection seems nil, the controls are a bit on the...missing....side, animations are very choppy, terrible frame-rate, lags like a guy playing an FPS on dial-up, needs music and sounds, needs a mute button and quality button, an objective would be nice as well as a system of upgrades. Oh, wait...how about you just upload a game instead?
"It's almost hunting season Ted."
"Oh, I know Bob. What're you going after this year? I'm gonna bag me some deer!"
"Deer? Oh, that's nothing, I'm going hunting for ANTS!"
Fail game is fail.
The gameplay isn't too bad, but there is room for improvement. Hotkeys for inventory items would be amazing (if 3 snakes are on me, it's kind of hard to heal my pet and attack them at the same time), and a pause button. I've gotten really far through one area, and then wound up dieing because I had to walk away for a minute. For now, 4/5
The game itself it just far too easy. I used one bomb, and everything else was towers. Finished with full health. Also, keyboard shortcuts would really help your cause. I suppose the only positive thing I have to say, is I like the way the creeps show damage.
The collision detection seems screwed. At this point, it isn't really a game, just demonstrating that eating brown pixels will turn a green pixel into a squid-like thing. So....I can haz game pl0x?
Has potential, but need some polishing. There are several typos, and the grammar used is horrendous. Seeing as how the Dev appears to be French, it wouldn't be a bad idea for them to enlist the help of someone who speaks fluent (and proper) English to assist with these aspects. Also, a bit more clarity as to some of the game's functions would be nice. For instance, I had no idea going into level 3 I needed to do anything more than build towers (ie chose a tower type) so when I got attacked I was brutally beaten. So, I guess what I'm saying is a more comprehensive tutorial would be nice. Something that covers more aspects of the game.
Previous comment retracted now that it's working. Good game, has great potential though there are some bugs. I played several rounds with the Dev and got some good insight on the game. I'll not bother leaving my suggestions for improvement here as he has most of them already. The best way to get a feel for the game is to spread word to your friends and get them to play. It is fun and does require some skill, but 1v1 gets old quick.