The physics are incredible.
I could make a rocket stop by clicking it!
Imagine the calculations needed to make that possible!
The graphics card has to renderize the number of rockets divided by the square and the cube provided by the proccessor multiplied by its clock and then as that way its generating a random number that is used as the handle ID that is returned to the game as a integer value and that is used to in every millisecond until it doesnt appear plus 2 frames it tries to make the rocket disappear and cancel graphics rendering of it by the graphics card at the same time that handling the other tasks and returning their values to the Windows user or on DOS to a %ERRORLEVEL% variable! This is just amazing!
Awesome. Keep the good job, Greg, Glaiel and jmtb02. You're better than Nintendo's DreamTeam for the SNES!
(by the way: when will be the 128bit proccessor version up! i cant wait!)
Walkthrough:
Level 1:
When the Izarus god of Death sends the rockets, you must calculate the PI of the division of the squared number of rockets in the level, then rightclick that exact number of times and click 3 times between click 2 and 5. Then, use that formula to get advantadge and kill the first god, Izarus.
Level 2:
Use jmtb02's amazing cross-platform physics engine to pick up the rockets with the amazing gravity gun, then do a calculation of PI-number of rockets*3 and throw that number of rockets minus five to the 3.5 pixels icon.
Level 3:
Destroy the rockets that have a 5 number on them multiplied by the level number cubed and squared by six.
Level 3 - Boss:
GO PLAY ROCKETTACK!