Great game. still at the early stages (4th year, barely sustainable fishing and logging, barely surviving winter) my suggestion is to increase the initial resource pool before they deplete, for beginners. I had to replay a few times just to barely survive now. enjoy the difficulty though
Game lags for me with increase in diagram size, especially on 50 x 50.
Else, great game. Huge fan of pixel puzzles. I especially love the way you implemented the mouseover overlay to show specific column and row data.
Suggestion: I like the auto grey function when i solve a pixel, but sometimes it interferes with the puzzle solving. Will send you PM for details
Inventory could use an auto sort function. I also suggest assigning points to equips based on the characteristics so that we can sort by gear score, instead of specific attributes. Also, blacksmith scales up too quickly. Perhaps adjust the modifier based on character level so that it scales more moderately
@Snowman25 Hey nice job on the spreadsheet. However i think some of the formulas need to be tweaked. Eg if you only own 1 bank investment, you are better off saving $2,000 to buy Bonds for $24/min than $1,800 for another bank investment at $12/min, as indicated in your chart. My own chart uses current price/revenue to show the amount of min to cover the investment cost
I am aware of this issue, but it will take some time to figure out how to solve it. The games code is a mess so it's no wonder that this occurs. Sorry for the inconvenience!
Upgrades need to be unlocked earlier. Level progression scales harder too much after Level 7. Otherwise, great interpretation of the classic TD with upgrades.
I realised that if you redo a dungeon the gold and exp gains increase after each accumulative run. Fastest way I managed to grind is to keep doing the "Don't Bully Me" Dungeon which levels me in 7-10 runs. Breezed through the rest after getting Excalibur (Lvl 50 reward)
Solid time-waster. How about a way to delete previous Save states? Otherwise you only get to complete the game 3 times. And if you screw up and want to start over you're stuck.
The game could really benefit with a player's market for cards. NPC sale is way too little. And card-hunting would be much easier for everyone. Not to mention a convenient way to sell off spares for more $$$ :)
Our last update improved performance immensely, but there's still room for improvement.