You might want to buff the stats on the 2h weapons due to the 1h + off hand gear being far superior in stats than the 2h are. |
Example: 1h sword + shield = 33 Str & 122 Stamina || 2h Sword = ~55 Str & 11 Stamina. | You get less than half of the amount of stats with the 2h weapon that you do with the 1h weapon + off hand.
Feels extremely unbalanced.
Tried upgrading my units, lost & got stuck (No farming option).
Tried rushing new units, lost & got stuck.
Need to be able to replay levels to get more points.
You're one of my favourite developers.
Constant stream of updates and when there's no new updates for two days you actually inform us of your plans.
You should be the ideal every developer strives for.
Thank you for being so awesome :)
I keep going here in hope of seeing version 0.2 or higher :S
Any progress on the patching?
Would love to see a patch that fixes autosaves because in my fury I accidentally overwrote all my saves with the autosave ._. (Yes, it was an incredibly stupid thing to do).
Search time should be based on type of object and not if it got things in it.
Searching a box (With an aproximite size of 0.5x0.5 m) doesn't really take 5-10 seconds ;)
It'd be great if you made it possible to in some way remove a Well due to the game telling you to build one very early which later makes it quite useless due to it being very close to the Oasis.
I'd also like to notify you that spoils which drop right before you win doesn't get retrieved due to the 'Spoils of War' coming up 0.1 sec after you win.
You really need to fix so that the quests are able to identify buildings built right before you receive the quest.
I'm currently stuck on a storehouse quest due to it wanting me to destroy one and then rebuild it but this will cause me to loose a lot of resources.
Suggestions:
Being able to attack blank spaces with mages without being forced to use up all moves.
Skipping a single hero's turn.
Re-sell items.
x2 time speed-up.
I think there's a bug when it comes to stats of things.
For example: The gravity orb said there was a 100% chance of capturing the monster and yet it failed to capture it.
@Rumbl3Fish: Well, the game so far is quite good apart from the infernal Energy bar but...well... I guess you feel like it's needed in a game like this for a little control and to be able to add a tree of features bound to it.
The idea is extremely similar to Pokémon but the gameplay is quite good, it was well made and quite unique.
Tnx, I`ll add x2 animation.