this says it all
"When I select the abilities I'd like to equip for my heroes (Scavenge II is handy as heck!) the main ability doesn't seem to remain equipped. I return to the heroes after a Tower run, and find that instead of things like Bio Blast or Inferno Bolt or Scavenge II, my characters have returned to 'Melee' and 'Ranged.' The other abilities appear to be staying as they're selected, so I'm not sure if this is a bug or a 'feature.'
Either way, equipping an ability ought to be like equipping an item, and remain selected until it's changed." this guy says it like i want to say it
kinda wish that at the ed of the battle it tells u how many turns it took to win and how many units u lose. just for the heck of it and so u can compete with other how well to do a mission..
They have "Calm before the Storm" to copy a melee attack "Darken the Sky" for ranged "Illusionist" for NPC cards so (if their is not already one) why not have a card to copy magic? example name: "Collective Sorcery"