this could be a nice TD game, but needs heavy work...
- the maps need to be larger (obviously)
- pop-up info need tuning, no info with turrets in buildingbar, the 'update/sell' menu sticks around in the field after clicking a turret.
- popup info if you move you mouse over it would be nice
keep up the good work lads
I think that the tactical element is not very high if you havent won many cards..
in other words, new kongregate gamers have a huge disadvantage with the starter cards against players that have been around for a year.
Another crappy game... i dont get this, while there are many excellent games on kong, the crew picks out some 'experimental' games. But this is not experimental, it is just Frogger with music. The music doesnt has a direct influence on the game, you just have to avoid obstacles. That's it. That is lame and already done a dozen times since the Commodore.
Hmh, ok... i am lvl 23 now. The game is getting real easy on medium level for a while. I dont feel to start over again, it gets a little repetitive. What is the challenge/reward for getting a real high level?
The conjurer sucks ass, there is no benefit on taking him. The healing/mana sprites are crappy fighters AND can only heal a little. The guardian is a crappy fighter, just a punchingbag for a lot of mana. Etc. etc.
The conjurer's skills boost your crappy minions (you can only summon two in a full party) to a weak lvl. After your party has leveled 25 times, a fully boosted golem can finally be a little dangerous.
SO, the conjurer needs to be tweaked, he is the worst character of all.
For all the whiners about the lag: either your computer sucks, or your internet connection sucks. I think it is the last one.
I use a Macbook (average computer) with a good internetconnection, the game loads within a second.
What is the point with unlocking the Thunderstorm and Oil Campaign if you have to kill EVERY battle on elite mode? Tune this down, the game takes too long anyway!!