I agree with below, nice made but no fun at all. Kinda frustrating actually if you fail time after time because of a minor mistake. 1/5, the most important factor of games is fun!
Great game! But maybe too hard , mainly because thing are not really clear. I had to play sandbox many times before beating the waves. things to improve the game:
1. a damage counter. How much damage do you do?
2. Do the monsters have resistance? The box sometimes say things like 'water', is this resistance or weakness?
3. Combo's are not clear, showing the damagecounter will make it more clear.
Pretty easy, finished it without losing lifes. Just build a double row of ticks on the corridor in the upper left corridor. I had 13 divided on this corridor, so it is a piercing storm. Build around monkeys in the middle and later cannons. Supermonkeys are not really needed, even though i bought one (just wanted to see it, my wall of ticks finished everything, especially combined with cannonfire)
Some bugs:
- when i SHIFT-selected a blue mage and placed three on the map, i doubleclicked on a mage. The game turned grey, had to refresh page and lost data.
-the alchemist shows a strange percentage under 'specialist' in the level-up popup
Cheers!