great music, not being able to sell before battle adds to the tension, but it's a pity you couldn't have hotkeys for the your item bar. also i like that you're not penalised too heavily for colonist casualties, if they're too damn stubborn to flee or move into the safer housing i provided for them, it's their own damn fault.
the ui's implemented properly, which is good, but the concept needs developing. there's many reasons for comas, it'd be good to have a range of conditions to work your way out from. I like the manual breathing as a start, operating all your bodily functions manually at the start, and then allowing them to come under automatic control as you get better would be a great mechanic, I think.
If anyone wants a longer experience look up "mastermind world conquerer" up there in the search. No buying and selling, which even when I played it back in the day I though was a BIG minus. You do get to buy assets, though, so I guess your minions are doing that for you. Actual heist system too, like GTA5 promised, lol.
@urcoolfor cos turrets aint got juicy human brains. makes sense that they'd attack something in their way if it was making noise, though, so how they act is fine, I think.