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Game comments and reviews
Aug. 09, 2013
I'm a little confused about what the "Healing" stat does. Does that mean when a minion uses a healing skill it is more effective, or that a minion under the influence of a healing skill gets more benefit from it, or something else entirely?
Jul. 16, 2013
@ battleship203 It's easier to dodge the axe boss if look at the shadows, rather than the axes.
Jun. 29, 2013
It might be useful to have three weapon slots: short, medium and long range, and hot keys to switch among them.
Jun. 01, 2013
Pretty sure "glair" is not a word.
Dec. 28, 2012
Rate this up if you think comments asking you to rate them up are dumb.
Dec. 01, 2012
Very fun, well made game but lack of autosave knocks it down to 4/5.
Nov. 03, 2012
Rasstis, you say: "I am also a little tired of folks rating down every damn comment that is somewhat negative when it is a valid point. ", but every single one of the top 5 comments has negative things to say about the title. So....
Aug. 28, 2012
Been having some trouble with the game lately-- played for a few days with no difficulty, now it loads to the Ninja Kiwi dev screen, followed by a black screen. Anyone know what's up, or what I can do about it?
Jun. 10, 2012
@DracoZero Disintegrate works when the target has 30% or less of its health left. 30% of 153 is 45.9 and 30% of 120 is 36. Therefore, in both cases you cite, the skill is functioning correctly.
May. 01, 2012
This feels like the first level in a great game. I hope you make more.
Nov. 02, 2011
There's a lot to like about this game, but the balance is way off. In particular: poison traps and boomerang towers are ridiculously overpowered-- once you can build both, it's never necessary to build anything else. Hell, it's hardly ever even necessary to build the boomerang towers. Fix the balance, have fewer but longer levels, and maybe add one or two more tower types, and it'd be a 5/5. As it stands now, 3/5.
Oct. 24, 2011
The Graduate's a good movie...but 5/5 for the magic waterfall alone.
Aug. 09, 2011
:( Level 21 does not accept "wiz" is an answer.
Jan. 19, 2011
Love the AI voice, and being able to make it say whatever I want with the "Public Address". The variety among yr enemies is impressive, and gameplay's kinda fun at first, but I found it too easy and eventually downright boring. Hacking all the computers in ~a minute and then locking doors, ringing phones and turning off lights for like 50+ cycles to accumulate $s for more upgrades I don't need and'll never use isn't fun-- ended up feeling more like a poltergeist than a rogue AI. Since there's a running counter of how many violent vs. pacifist victories you have I got the impression there might be alternate endings depending on the "alignment" of your AI, and was disappointed to find otherwise. It might be cool-- and help with the difficulty-- if after unlocking all the upgrades there was a final, harder, level that introduced a new element (maybe a rival AI designed to stop you)? Overall, 4/5-- a lot of fun, well-executed elements that just don't add up to a great game, for me.
Dec. 23, 2010
http://chat.kongregate.com/gamez/0005/8717/live/take_something_literally_king.swf?kongregate_game_version=1268913854
Oct. 24, 2010
Suggestion for an addition that'd make it a bit harder: what if you couldn't kill even the level one monsters until you found the one square that was a sword?
Aug. 09, 2010
Fun, but too easy. 4/5
Nov. 18, 2009
Easy and short but cute and well-executed. 4/5
Apr. 03, 2009
Hm, while loading the fight with Westone, I get the error message: "It appears that your loading progress has stopped. Click below to try loading again." I click below and the same thing happens.
Feb. 20, 2009
Great game, but glitches keep it at 4 rather than 5.
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